Repack by MagiPack (includes Jason's Freelancer Patch v1.25)
Freelancer is a direct sequel to Microsoft’s mission-based space combat simulator Starlancer. However, unlike its predecessor Freelancer combines combat and trading within an open world environment. Due to the involvement of Wing Commander's creator Chris Roberts it is largely considered to be the spiritual successor to Origin Systems’ Wing Commander: Privateer.
Set 800 years after the events of Starlancer, the game revolves around the adventures of freelance pilot Edison Trent, survivor of an attack on the space station Freeport 7. Having lost the deal of a lifetime (worth a million credits) in the attack, Trent teams up with Jun'ko ‘Juni’ Zane, of the Liberty Security Force, and together they begin to investigate events connected to the attack.
While the story progresses through the completion of specific storyline missions, Trent is free to spend time exploring, trading, or even smuggling. He also has the option of taking freelance combat missions offered by the many factions that inhabit the 48 star systems within the game.
The star systems themselves are beautifully detailed. A vast range of planets await exploration, along with brightly burning stars, nebulas, treacherous asteroid fields and vast expanses of space junk (often home to hostile outcasts).
One striking feature of Freelancer is the way it is controlled. A joystick is not required as the game is keyboard and mouse driven. Keys control the forward movement of the ship while moving the mouse with the left button held down allows the ship to change direction. At the same time the targeting crosshair is dragged across the screen by the movement of the mouse and the right mouse button is then used to fire the ship’s guns. This works surprisingly well making it an instantly accessible game.
This is the standard version of the StarfieldCustom.ini that is required for most addons to work properly. Nothing added, nothing changed. It's the raw file without any added modifications.
There always was a curse upon the Covenant family which killed them all either with a painful disease or drove them into madness. At the end of the 19th century the father of the current generation of Covenants reopens their old but abandoned mansion and thereby uncovers strange standing stones on an nearby island. Possessed by this discovery, he locked himself up in the library and wanted to uncover the meaning of those stones. Out of curiosity, in 1899 his three sons and two daughters stole a book about the stones out of his library, went to the island and conducted a dark and powerful ritual which marked the beginning of the end. During the following 20 years almost every member of the family either turned mad and killed themselves or died from something else.
Now it is the year 1923 and the very last member of the family, Jeremiah Covenant, lies on his deathbed with cancer in his body but he is not alone in his house. The spirits of his brothers and sisters haunt the house, strange events happen and evil creatures stroll through the mansion. In a final attempt to not only lift the family curse but also to put his fellow ancestors to rest, he calls upon Patrick Galloway. Patrick was part of his squad in the first great war and after a fierce battle against creatures, they had never seen before, he had specialised in abolishing such powers from the earth.
You take control over Patrick and walk around like in every other first person-shooter through the several locations of the game ranging from the mansion itself over other earthly locations to Oneiros and Eternal autumn, which are other plains of existence. On your way you uncover the mysteries of the family by reading books and papers which lie around the mansion or by talking to the few people still alive on the island.
Also reading might help you understand what is happening here, it won't help you survive against all the strange creatures that hide in the shadows and attack you without asking. It's also impossible to defeat the ancestral spirits without some serious firepower, so besides your trusty revolver, you'll also find several other weapons during the course of the game like Molotov cocktails, your lovely shotgun or a freeze gun shaped like a dragon head. Since you are fighting the paranormal, you also have access to several spells which allow you to see enemies before they see you, revive the dead or shoot Ectoplasm. Since you hold all your weapons in the left hand and you cast your spells with the right hand, it is possible to use both at any time.
As the name suggests, Clive Barker, the maker of the Hellraiser movies, had great influence in the making of the whole game. He also wrote the background story.
Andy is a child who likes playing with his dog Whiskey, doesn't particularly enjoy going to school, and has a knack for inventing complicated gadgets. One day Andy and Whiskey are strolling through the park, when suddenly a solar eclipse darkens the sky, and after a moment Andy realizes that his dog has been taken away. But science can solve everything, and Andy heads to his treehouse, which is home to his outstanding inventions, including a spaceship! If you thought it was just a toy, you thought wrong, because Andy boards the ship and pilots it into the heart of the Darklands, a world controlled by the evil Master of Darkness. Andy takes out his gun (another splendid invention of his) and prepares to fight the evil sorcerer's minions. Nothing will stop the boy from rescuing his beloved dog!
Heart of Darkness is a cinematic 2D platformer designed by Eric Chahi, the creator of one of the genre's progenitors, Another World. Though the game has many fast and furious action sequences, including shooting hordes of dark creatures, it is built like a series of tasks, each requiring different approaches, from arcade-style shooting or jumping to interacting with the environment and solving puzzles. Like its spiritual predecessor, the game is linear; completing a section usually takes Andy to a different location, where another task awaits him.
Andy has several guns at his disposal, though in certain locations he will lose his weapons and will rely on the player's wit or quick reaction to survive. Andy will also gain magical energy, which can be used to grow or destroy trees. Similarly to Another World, many hazards are placed on the hero's path; despite the child-oriented premise, the game contains graphically explicit death scenes, which occur if the player is not careful or quick enough to save Andy from a gruesome demise.
Heart of Darkness features orchestral music and pre-rendered animated cutscenes. It comes with a pair of 3D glasses, which allow the player to view certain scenes in the game in 3D.
Battlefield 1942 is a massive online multiplayer shooter roughly based on World War II, but with emphasis on balance and fun. Join armed forces of United States, United Kingdom, Japan, Germany or Russia, and battle up to 63 of your friends online. Have access to up to twenty different authentic weapons. Control any of the 30+ vehicles over land, on water, or in air. Combat takes place in four theatres; South Pacific, North Africa, and Eastern and Western Europe. Have epic battles with up to 64 players on the same map, or hone your skills in single-player mode against AI bots.
Fenimore Fillmore happens to rescue an old peddler being attacked by some rustlers, but it is also him who accidentally leads the old man to his death by passing him the hair lotion. Just a few minutes before his death, the peddler revealed that he owned one of three skulls that will unlock the treasure of the Toltecs. Fenimore takes hold of the skull, but is then shot by the rustlers and passes out, with the skull going to the hands of the rustlers. When he regains consciousness, he sets out to recover all three and unearth the treasure himself. And of course, beside Fenimore, some other people are also searching for these skulls...
3 Skulls of the Toltecs is a 3rd person cartoon adventure game in the same vein as The Secret of Monkey Island. The interface is point-and-click, and the player is given a list of verbs to select from to perform actions: open, close, pick up/give, use, look, move, talk, similar to the LucasArts games it emulates. Once a certain portion of the territory has been covered a map becomes available for travel, or the player can ride the train tracks with a hand-pumped trolley or travel by donkey. Puzzles are inventory-based, and the player must talk to other characters in the game and collect items in order to solve them. In many conversations, players are given multiple choices of what Fenimore will respond. Players' choice largely affects their process in the game.
Roger Wilco, the brave interstellar janitor who has already saved the universe from many great dangers, is now in a very embarrassing position. His commanders show no respect for his courageous actions in the previous game. Instead, he is being accused of all kinds of violations against the galactic law, is deprived of all the honors he got in the previous game, and as a token of mercy, is allowed to return to his old job - cleaning closets... But those unfortunate events are just the beginning of much bigger troubles Roger will get into. Once again, the future of galaxy depends on him!
Space Quest 6 is the first game in the series to be released exclusively on a CD ROM. The game continues the humorous tradition of the series and is especially inclined towards parody of popular sci-fi movies. It features SVGA graphics and voice-overs for conversations and text descriptions. The interface is slightly different from icon-based system used by Sierra in many other adventure games: the player chooses verbs from a menu that appears at the bottom of the screen, similarly to earlier LucasArts titles. Unlike all previous Space Quest installments, the game allows the player to retry immediately in case Roger dies, without the need to restore a previously saved game.
After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Academy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.
Space Quest V: The Next Mutation is an adventure game in the Space Quest series. Like its brethren, it is characterized by humorous writing and situations, as well as plenty of opportunities for the hero to die horribly. The game is entirely mouse-controlled: the player interacts with the world by clicking on locations, people and objects on the screen, cycling between various actions (walking, looking, touching or taking, talking, etc.), by clicking the right mouse button or using the icon bar. The latter also contains icons that allow the player to access Roger's inventory, quit the game or change the settings.
Commands for smelling and tasting have been removed, but a special icon for giving orders has been added. It can be used on any object or character in the game, but its actual purpose is to issue specific commands to the crew members: Roger's garbage scow, the Eureka, has a crew over which he presides. The game is plot-driven and contains cutscenes done in a comic book-like style. Plot development is linear, but each planet the protagonist visits usually consists of several screens and contains its own objectives and puzzles. There are also hazardous situations that may occur on the spaceship itself and must be dealt with.
Following his humorous adventures in previous game, Roger Wilco is relaxing at his favorite pub somewhere in time and space when heavily armed soldiers enter the room. Carrying a parting message from Roger's old nemesis, Sludge Vohaul, they plan to get rid of the janitorial hero, execution style. That is, until a man with an over-sized hair dryer helps Roger escape through a time rip into the future. Now Roger Wilco has woken up on his home planet, some time in a meta-fictional Space Quest XII. It is a grim, dystopian future: the series has gone to ruin without its hero, and Vohaul rules supreme. Roger must find a way to avoid Vohaul's henchmen, fulfill his destiny, and learn about a few surprises that await him in his own future.
Space Quest IV is the first in the Space Quest series to feature Sierra's icon-based SCI interface and 256-color graphics. The command set includes icons for walking, looking, using or taking, talking, smelling, tasting, as well as inventory access. Roger Wilco is shown on the screen from the exterior in multiple viewpoints. Like in the previous games, inventory-based puzzle-solving co-exists with timed tasks and various hazards that will kill Roger if the player is not careful.
Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint.
Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular gameplay, there are also various mini-games, such as a simple non-scrolling arcade game Astro Chicken, as well as a radar screen representation for ship-to-ship space combat.
Mortality Bytes casts players again in the role of Rincewind, from the first game.
Death, the grim reaper, who normally ushers the Discworld inhabitants into the afterlife, is on an extended vacation. This means that those whose "time is up" are faltering around in limbo. Now it's up to Rincewind to bring him back or suffer the fate of immortality.
Gameplay is divided into 4 Acts. There are many locations to explore and a multitude of obstacles in Rincewind's path to overcome. Conversations with characters and interaction with inventory objects is necessary to move ahead.
The game features unique humour similar to the previous game.
This adventure game puts the player in the shoes of Rincewind, a wizard whose sole purpose in life is to stay alive. He appears to be very good at it as well, because apparently the universe has decided to continuously challenge him. The game takes place in the humorous fantasy world created by Terry Pratchett. The world is called the Discworld, as it is actually a flat disc carried on the backs of four gigantic elephants, which themselves stand on the back of an even larger turtle.
The story is loosely based on the novel "Guards! Guards!". Both in the book and the game, a dragon is summoned by a group of mysterious conspirators and now terrorizes the city state of Ankh-Morpork. Being the most expendable wizard of the Unseen University, Rincewind is given the task to get rid of the beast (only in the game though; in the book, the city's nightwatch has to deal with the problem).
Discworld is a classical point-and-click adventure game with a few original features. For example, Rincewind's inventory is limited to two objects, and the majority of his belongings is stored in the Luggage, an intelligent chest with dozens of little feet. Furthermore, at a certain point in the game the player gains access to a time-traveling device and has to send Rincewind to the past and back in order to solve some of the puzzles.
The game is based on the movie bearing the same title (which, in turn, is based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?). In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those artificial humans are called replicants, and are treated as servants unworthy of being "true" humans. The police officer Ray McCoy is a "Blade Runner", whose special job is hunt down replicant rebels. During his investigations, McCoy also gets to see their side, and his vision of the world and society begins to change.
Blade Runner is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game the protagonist has the ability to use his gun. The player's decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings.
Torrente has returned, both in film form and as a video game. Again one can fight crime in Madrid from first- or 3rd-person perspectives, but not a mere virtual Madrid: in this game, the streets of Madrid have been faithfully converted into game maps and the players can visit such authentic locations as the Puerta del Sol or the Plaza del Callao if they so choose.
Santiago Segura, the man behind the film franchise, recorded the voice of Torrente and both the video game and the movie were made simultaneously (the movie being released a week before the game.) This is the first time that a Spanish video game has been developed at the same time as and in cooperation with the production of the movie it was based on.
A game based on the spanish feature film "Torrente: El Brazo Tonto de la Ley" (Torrente: The Dumb Arm of the Law). The game follows the adventures of officer Torrente, a fascist, sexist, racist, dishonest, drunk and dirty loser that gets caught between drug cartels and all sorts of homicidal maniacs.
You play the game from either a fps or 3rd person perspective and go around completing missions in the streets of Madrid or sunny Marbella in full 3d with some bonus carchases in between. Mission objectives usually range from disabling bombs to escorting super models while gunning down dozens of street thugs and hitmen and listening to the words of wisdom that Torrente periodically spouts a la Duke Nukem.
Strip Poker Professional Four, a really nice strategy game sold in 2007 for Windows, is available and ready to be played again! Time to play an adult and cards video game title.
The House of the Dead is a rail shooter. Go through the four chapters with branching paths and kill all the zombies, avoid killing the humans, and rescue the girl. Shooting various special targets along the way or in a certain time period give the player temporary health and weapon upgrades.
The Saturn version of the game contains two extra modes called Saturn Mode and Boss Mode. Saturn mode plays like the arcade game, but offers the player different characters to choose from. Character selection matters since they each have varying attributes such as their reload time and how much damage they can take before dying. The Boss Mode allows the player to fight one boss of their choosing or all of the game's four boss monsters consecutively.
South Park Super Mario Bros 2 lets you play Super Mario as a South Park character.
We stumbled upon this excellent piece of abandonware by Joe Dixon from 2001 that gave us more than a few "blasts from the past" laughs. The name is pretty self-explanatory here. It's a port of Super Mario for PC where the main characters are from South Park. It is a standalone game that should work fine on any windows based system with 800px graphics anyway.
Just download and unzip the file and click the EXE to play. You may need to assign the SHIFT and CTRL buttons under options to get the jump to work. But after that, you'll be off dinging coins and bopping Goomba's in no time.
Heroine's Quest: The Herald of Ragnarok is an indie adventure RPG hybrid inspired by the classic Quest For Glory.
Much like most adventure games you have the world to save and must use your wits, guile, and inventory to puzzle your way through.
And like most role-playing games (RPG's), you can customize your character with various classes and skills, and train yourself in combat to be prepared to fight the fierce monsters in your way.
You can play as warrior, sorceress, or rogue. Each one can be customized and has their own solutions and sidequests giving Heroine's Quest: The Herald of Ragnarok great replay value.
The game is designed in the spirit and atmosphere of the classics and strives to have the same high quality of art, music, and plot. Classic RPG fans will enjoy this free game for many hours.
Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century.
Pioneer Space Sim is open-ended. You can explore the millions of star systems in the game, land on planets, slingshot past gas giants, and even burn yourself to a crisp flying between binary star systems.
Try your hand at piracy, make your fortune trading between systems, or even do missions for the factions fighting for power, freedom, and self-determination.
Pioneer Space Sim is under constant development and has a friendly community of players, modders, and developers around it.