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Everything posted by SirMadsen
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Eragon [Support Topic]
Eragon The majority of the game is taken up by third-person combat, usually on foot. At the start of the game the player can use four "combo" attacks. Additionally, they can use three basic magic attacks: magic push/pull (Thrysta Vindr), magic shield (Skölir), and magic fire (Brisingr). These three magic attacks can be utilised in different ways (for example, Brisingr arrows, or throwing spears in baskets magically). On the PC and console versions (excluding the Xbox 360 version) there are sixteen levels. Some missions permit the player to use the dragon Saphira in combat. The gameplay mechanics within these levels are largely similar to those in ground-based levels, with the exception of some different attack moves (such as tail attacks). Protagonist Eragon sits on Saphira's back during these sections, and can be made to fire magic arrows. The player has no choice as to whether or not they use Saphira. Similarly, the player cannot use Saphira in ground-based levels: they can call for her and she will swoop past, but it is not possible to use this feature to ride Saphira. There is a multiplayer co-op mode which allows two people to play through the main storyline. It is possible to switch from playing a one-player game to a two-player game at any time. There are no Internet multiplayer options. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/15/2022 Category Action View File
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Eragon
- 5 downloads
The majority of the game is taken up by third-person combat, usually on foot. At the start of the game the player can use four "combo" attacks. Additionally, they can use three basic magic attacks: magic push/pull (Thrysta Vindr), magic shield (Skölir), and magic fire (Brisingr). These three magic attacks can be utilised in different ways (for example, Brisingr arrows, or throwing spears in baskets magically). On the PC and console versions (excluding the Xbox 360 version) there are sixteen levels. Some missions permit the player to use the dragon Saphira in combat. The gameplay mechanics within these levels are largely similar to those in ground-based levels, with the exception of some different attack moves (such as tail attacks). Protagonist Eragon sits on Saphira's back during these sections, and can be made to fire magic arrows. The player has no choice as to whether or not they use Saphira. Similarly, the player cannot use Saphira in ground-based levels: they can call for her and she will swoop past, but it is not possible to use this feature to ride Saphira. There is a multiplayer co-op mode which allows two people to play through the main storyline. It is possible to switch from playing a one-player game to a two-player game at any time. There are no Internet multiplayer options.Free -
The Movies [Support Topic]
The Movies The Movies is three games in one, or more accurately, two games and an editing program. It's a tycoon-style strategy game that puts you in charge of a movie studio, and a Sims-style people simulator that forces you to satisfy the needs and egos of your stars to keep them sober and producing quality films. The moviemaker is pretty much its own thing, only required to make the highest-rated movies but it has little effect on either of the other two parts of the game. The Movies is purely a sandbox game. There's little structure, or any missions or scenarios. You can set some starting parameters, year, amount of cash, whether you want a pre-built studio or not so you can just focus on making movies but you're always trying to maintain your studio and make money. Unsurprisingly, you make money producing movies. Though the structure of constructing a script, rehearsing, assigning directors and actors, and sending them off to shoot the film is similar to a little-known gem called Hollywood Mogul, Lionhead deserves a lot of credit for developing a unique interface. You spend a lot of time dragging people (with a funny thwack sound) to and from locations to drop them on objects to perform actions. Once writers create a script, you drag it to production. It's harder to describe than it is to actually utilize; this is one simple, polished, sophisticated, and terrific interface. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/15/2022 Category Simulation View File
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The Movies
- 6 downloads
The Movies is three games in one, or more accurately, two games and an editing program. It's a tycoon-style strategy game that puts you in charge of a movie studio, and a Sims-style people simulator that forces you to satisfy the needs and egos of your stars to keep them sober and producing quality films. The moviemaker is pretty much its own thing, only required to make the highest-rated movies but it has little effect on either of the other two parts of the game. The Movies is purely a sandbox game. There's little structure, or any missions or scenarios. You can set some starting parameters, year, amount of cash, whether you want a pre-built studio or not so you can just focus on making movies but you're always trying to maintain your studio and make money. Unsurprisingly, you make money producing movies. Though the structure of constructing a script, rehearsing, assigning directors and actors, and sending them off to shoot the film is similar to a little-known gem called Hollywood Mogul, Lionhead deserves a lot of credit for developing a unique interface. You spend a lot of time dragging people (with a funny thwack sound) to and from locations to drop them on objects to perform actions. Once writers create a script, you drag it to production. It's harder to describe than it is to actually utilize; this is one simple, polished, sophisticated, and terrific interface.Free -
Zeus: Master of Olympus [Support Topic]
Zeus: Master of Olympus Set in the mythical Heroic Age, Zeus doesn’t pretend to be an accurate historical simulation, a fact bemoaned by some of the series’ fans. The twelve chief deities of the Olympian pantheon will all periodically walk (or attack) the streets of your cities, and legendary monsters like the Minotaur and the Lernean Hydra will make snack food out of your hapless citizens. Great “heroes” such as Theseus and Hercules will come to your rescue if you meet their mercenary demands for cash, goods, and services. These mythological complications add serious tension to the scenarios where they occur. When an angry Poseidon destroys the water-born trade and fishing that a coastal city relies upon for survival, a real sense of urgency results. Still, the heart of Zeus lies in city design. Veterans of the previous games will immediately notice that Zeus features a somewhat simpler (and therefore faster-paced) approach to urban planning. Industrial, agricultural, military, and cultural buildings no longer send out “walkers” that need to find residential housing within a certain radius in order for the buildings to function. Instead, if there is available labor anywhere in the city, employees come to work. This makes the game easier than Caesar or Pharaoh, both of which forced you to place polluting industries close enough to housing to find workers. The fashion in which campaigns are structured is also greatly improved. Instead of forcing you to hack a brand-new city out of a howling wilderness in each scenario, most cities in Zeus carry forward into the next episode. For example, in the “Athens through the Ages” campaign, you’ll establish new cities (Athens and two colonies) in three of the eight scenarios. The remaining five episodes of the campaign build upon Athens’ early foundations, and in the process your creation will evolve from a minor village into the greatest city in Greece. And what a Greece it is! Past Impressions titles have done a poor job simulating the world surrounding your cities, at most allowing you to trade with a few neighbors and fulfill their requests for goods or troops. In Zeus, an entirely new political and economic model enables much more interesting interactions with the other city-states. Allied cities will still trade with you and make occasional requests, but you can finally badger them for goods too. Colonies and vassals pay annual resource tributes to your capital. Rival cities will sometimes attack you, but you can do the same. Better still, every action you take has diplomatic consequences. Conquering a rival, winning the Olympic Games, or fulfilling an ally’s request will improve your standing with other cities. Zeus is significantly different from previous titles and a worthy addition to the series. Its faster pace, simpler city design, and mythological elements open the game to more casual players. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/15/2022 Category Strategy View File
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Zeus: Master of Olympus
- 4 downloads
Set in the mythical Heroic Age, Zeus doesn’t pretend to be an accurate historical simulation, a fact bemoaned by some of the series’ fans. The twelve chief deities of the Olympian pantheon will all periodically walk (or attack) the streets of your cities, and legendary monsters like the Minotaur and the Lernean Hydra will make snack food out of your hapless citizens. Great “heroes” such as Theseus and Hercules will come to your rescue if you meet their mercenary demands for cash, goods, and services. These mythological complications add serious tension to the scenarios where they occur. When an angry Poseidon destroys the water-born trade and fishing that a coastal city relies upon for survival, a real sense of urgency results. Still, the heart of Zeus lies in city design. Veterans of the previous games will immediately notice that Zeus features a somewhat simpler (and therefore faster-paced) approach to urban planning. Industrial, agricultural, military, and cultural buildings no longer send out “walkers” that need to find residential housing within a certain radius in order for the buildings to function. Instead, if there is available labor anywhere in the city, employees come to work. This makes the game easier than Caesar or Pharaoh, both of which forced you to place polluting industries close enough to housing to find workers. The fashion in which campaigns are structured is also greatly improved. Instead of forcing you to hack a brand-new city out of a howling wilderness in each scenario, most cities in Zeus carry forward into the next episode. For example, in the “Athens through the Ages” campaign, you’ll establish new cities (Athens and two colonies) in three of the eight scenarios. The remaining five episodes of the campaign build upon Athens’ early foundations, and in the process your creation will evolve from a minor village into the greatest city in Greece. And what a Greece it is! Past Impressions titles have done a poor job simulating the world surrounding your cities, at most allowing you to trade with a few neighbors and fulfill their requests for goods or troops. In Zeus, an entirely new political and economic model enables much more interesting interactions with the other city-states. Allied cities will still trade with you and make occasional requests, but you can finally badger them for goods too. Colonies and vassals pay annual resource tributes to your capital. Rival cities will sometimes attack you, but you can do the same. Better still, every action you take has diplomatic consequences. Conquering a rival, winning the Olympic Games, or fulfilling an ally’s request will improve your standing with other cities. Zeus is significantly different from previous titles and a worthy addition to the series. Its faster pace, simpler city design, and mythological elements open the game to more casual players.Free -
Caesar IV [Support Topic]
Caesar IV Most of the team at developer Tilted Mill worked at Impressions, which created the Caesar series. After producing the similar city builder Children of the Nile on its own, the developer returns to its original series with Caesar IV. Caesar IV is a fairly typical city management game. You build up a Roman city, only this time it's in full 3D. You create trade networks, fight off the occasional invasion, and keep those peons working. You’re rated in five categories, including culture (religion and entertainment), security (local police, firefighters, city defenses), prosperity (how much your citizens have upgraded their homes), favor (how well you’ve met Rome’s demands), and population. You also need to make money so you can expand your city, and keep your people happy so that they’ll continue moving it. The real issue with Caesar IV is that it’s a bit too typical as a city builder, and is also hampered by a not so intuitive interface. Consider Rome’s demands. You’ll often get requests from Rome for certain resources. This is a good thing since it gives you mini-goals to work towards, but the interface for accessing and stockpiling resources takes far too much drilling through the cumbersome advisor’s menu. When you have to engage in the same sequence of click-click-click for every demand from Rome, well… it just gets annoying. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/15/2022 Category Strategy View File
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Caesar IV
- 5 downloads
Most of the team at developer Tilted Mill worked at Impressions, which created the Caesar series. After producing the similar city builder Children of the Nile on its own, the developer returns to its original series with Caesar IV. Caesar IV is a fairly typical city management game. You build up a Roman city, only this time it's in full 3D. You create trade networks, fight off the occasional invasion, and keep those peons working. You’re rated in five categories, including culture (religion and entertainment), security (local police, firefighters, city defenses), prosperity (how much your citizens have upgraded their homes), favor (how well you’ve met Rome’s demands), and population. You also need to make money so you can expand your city, and keep your people happy so that they’ll continue moving it. The real issue with Caesar IV is that it’s a bit too typical as a city builder, and is also hampered by a not so intuitive interface. Consider Rome’s demands. You’ll often get requests from Rome for certain resources. This is a good thing since it gives you mini-goals to work towards, but the interface for accessing and stockpiling resources takes far too much drilling through the cumbersome advisor’s menu. When you have to engage in the same sequence of click-click-click for every demand from Rome, well… it just gets annoying.Free -
Theme Park
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Theme Hospital
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Strife
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Simcity 3000
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Caesar III
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Pharaoh
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The Punisher
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Teenage Mutant Ninja Turtles [Support Topic]
Teenage Mutant Ninja Turtles The player can play as either Leonardo, Donatello, Michelangelo or Raphael. Each turtle has his own unique set of levels to complete. There is a story mode for one or two players, and there is also a versus mode where two players can fight head to head. In the versus mode, players can fight as all 4 turtles, Splinter, Casey Jones, Hamato Yoshi, The Turtlebot, Hun, Oroku Saki, and The Shredder. A Challenge mode is unlockable by defeating Oroku Saki with any Turtle in the Story Mode, which needs to be complete to unlock Hamato Yoshi and his dojo. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/14/2022 Category Action View File
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Teenage Mutant Ninja Turtles
- 4 downloads
The player can play as either Leonardo, Donatello, Michelangelo or Raphael. Each turtle has his own unique set of levels to complete. There is a story mode for one or two players, and there is also a versus mode where two players can fight head to head. In the versus mode, players can fight as all 4 turtles, Splinter, Casey Jones, Hamato Yoshi, The Turtlebot, Hun, Oroku Saki, and The Shredder. A Challenge mode is unlockable by defeating Oroku Saki with any Turtle in the Story Mode, which needs to be complete to unlock Hamato Yoshi and his dojo.Free -
Astérix & Obélix [Support Topic]
Astérix & Obélix Astérix & Obélix is a platform game where one player can choose to control either Astérix or Obélix or two players can play simultaneously. The mission of the two Gauls is to acquire artifacts from all across Europe. The game, like the comics, is set around 50 BC. It includes some bonus levels like a rugby match and the Olympic Games in Greece. Codes are used to save the player's progress. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/14/2022 Category Action View File
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Astérix & Obélix
- 56 downloads
Astérix & Obélix is a platform game where one player can choose to control either Astérix or Obélix or two players can play simultaneously. The mission of the two Gauls is to acquire artifacts from all across Europe. The game, like the comics, is set around 50 BC. It includes some bonus levels like a rugby match and the Olympic Games in Greece. Codes are used to save the player's progress.Free -
The Punisher [Support Topic]
The Punisher The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals. The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/14/2022 Category Action View File
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The Punisher
- 6 downloads
The Punisher is a third-person shooter video game developed by Volition and published by THQ. It was released in 2005 for the PlayStation 2, Xbox, and Microsoft Windows; a mobile phone game was also developed by Amplified Games and released in 2004. The game stars the Marvel Comics antihero, The Punisher. After his family was murdered by the Mafia, Frank Castle devoted his life to the punishment of criminals. Players take control of the titular ruthless vigilante to track down and kill criminals. The game's story is a loose mixture of the 2004 film of the same name, as well as the Vol. 5 (2000) and Vol. 6 (2001) series of the comic books. Actor Thomas Jane reprises his role as Frank Castle/The Punisher. The game features many cameo appearances from Marvel Comics characters, such as Iron Man, Nick Fury, Black Widow, Matt Murdock (the alter ego of Daredevil), Bushwacker, Kingpin and Bullseye. Also present are several characters from the Welcome Back, Frank storyline such as detectives Martin Soap and Molly von Richthofen, the Punisher's neighbors Joan and Spacker Dave, Ma Gnucci, The Russian and General Kreigkopf.Free -
Resident Evil 3: Nemesis [Support Topic]
Resident Evil 3: Nemesis Resident Evil 3: Nemesis is a 1999 survival horror video game developed and published by Capcom for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from a city that has been infected by a virus. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved. Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was originally conceived as a spin-off featuring a different protagonist, before being promoted as the last numbered Resident Evil game for the PlayStation. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day. Accompanied by a major marketing campaign, Resident Evil 3 received very positive reviews from critics and sold more than three million copies worldwide. Critics praised the game's detailed graphics and Nemesis as an intimidating villain, but some criticized its short length. Shortly after its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/14/2022 Category Action View File
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Resident Evil 3: Nemesis
- 7 downloads
Resident Evil 3: Nemesis is a 1999 survival horror video game developed and published by Capcom for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from a city that has been infected by a virus. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved. Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was originally conceived as a spin-off featuring a different protagonist, before being promoted as the last numbered Resident Evil game for the PlayStation. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day. Accompanied by a major marketing campaign, Resident Evil 3 received very positive reviews from critics and sold more than three million copies worldwide. Critics praised the game's detailed graphics and Nemesis as an intimidating villain, but some criticized its short length. Shortly after its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics.Free -
Resident Evil 2 [Support Topic]
Resident Evil 2 Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles. Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of around 50 over 21 months. The initial version, commonly referred to as Resident Evil 1.5, differed drastically; it was canceled when it was around two thirds complete after Mikami decided it was inadequate. The final design introduced a more cinematic presentation. Resident Evil 2 received acclaim for its atmosphere, setting, graphics, audio, scenarios, and overall gameplay, as well as its improvements over the original game, but with some criticism towards its controls, voice acting and certain gameplay elements. It has appeared on a number of lists of the best video games ever made. It is the best-selling Resident Evil game for a single platform at more than 6 million copies sold across all platforms. It was ported to Windows, Nintendo 64, Dreamcast, and GameCube, and a modified 2.5D version was released for the Game.com handheld. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 01/14/2022 Category Action View File
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Resident Evil 2
- 7 downloads
Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles. Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of around 50 over 21 months. The initial version, commonly referred to as Resident Evil 1.5, differed drastically; it was canceled when it was around two thirds complete after Mikami decided it was inadequate. The final design introduced a more cinematic presentation. Resident Evil 2 received acclaim for its atmosphere, setting, graphics, audio, scenarios, and overall gameplay, as well as its improvements over the original game, but with some criticism towards its controls, voice acting and certain gameplay elements. It has appeared on a number of lists of the best video games ever made. It is the best-selling Resident Evil game for a single platform at more than 6 million copies sold across all platforms. It was ported to Windows, Nintendo 64, Dreamcast, and GameCube, and a modified 2.5D version was released for the Game.com handheld.Free
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