Jump to content
If you could allow us to show ads it would be really much appreciated. It's our main source of income and helps us keeping the site up and running and bringing you free stuff. It costs you nothing to see a few ads, but it means a lot to us. Thanks! ×
Create New...
  • MacOS

    If you are looking for MacOS games you should be able to download any DOS game and use the Boxer emulator.

Search the Community

Showing results for tags 'managerial'.

  • Search By Tags

    Type tags separated by commas. Tip: Start typing and pick a recommendation.
  • Search By Author

Content Type


Categories

  • Addons
    • Minecraft
    • Microsoft Flight Simulator 2020
  • Plugins
  • Games
    • Action
    • Adult
    • Adventure
    • Arcade
    • Board
    • Cards
    • Physics
    • Puzzle
    • Racing
    • Role-Play
    • Simulation
    • Sports
    • Strategy
  • Software
    • Accessibility
    • Audio & Video
    • Communication
    • Development
    • Education
    • Graphics & Pictures
    • Internet
    • Office
    • Security
    • Utilities
  • Operating Systems
  • Stream Graphics
  • Emulators
  • Android Apps (APK)
  • 3D Models

Product Groups

  • Stream Graphics
  • Ad Placements
  • Merch

Calendars

  • Game Releases
  • Movie Releases
  • TV Show Releases

Forums

  • General
    • Our Servers
    • Discussions
    • What was that?
    • Introduce yourself
    • Tech
    • DIY
    • Hardware
    • Software
    • Accessories
    • Show-off
    • Coding and scripts
    • Streaming
    • Suggestions
  • Gaming
    • Servers
    • General gaming
    • PC gaming
    • Console gaming
    • Upcoming releases
    • Guides
    • Cheats and walkthroughs
  • ToG resources and add-ons
    • Resources and addons
    • Addons
    • Plugins
    • Games
    • Software
    • Stream Graphics
    • Emulators
    • Android Apps
    • 3D Models
  • DbD Killers's Discussions
  • Evil Dead: The Game's Discussions
  • Dead by Daylight's Discussions
  • Arma 4's Discussions
  • Battlefield 2042's Discussions
  • Star Citizens's Discussions
  • Origin Jumpworks Pilots's Discussions

Categories

  • Game Reviews
  • Movie and TV Reviews

Blogs

  • Science
  • Tech
  • Movies and TV
  • Gaming
  • Community Blog

Categories

  • Movie and TV Trailers
  • Game Trailers
  • Gameplay Videos
  • Full Movies
    • Action
    • Adult (members only)
    • Comedy
    • Drama
    • Horror
    • Unsorted
    • Sci-Fi
  • Live Streams

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Support Me


Website


YouTube


Twitch


Hover


Twitter


Facebook


Discord


Instagram

  1. 5 downloads

    If you want golf today, you are simply picking up and take your car to the nearest golf course. As far as golf you want to play in this game, the playground you need to build first. Yours is to lead a golf course, build it, enhance and mainly play with it's handwritten golfers. The better playground you want to have, the more effort you need to dedicate the comfort and the vrtoks of your visitors. A balanced difficulty of individual circuits should be taken care of, take care of the terrain and refreshments of visitors. Simply to work properly. In addition to classical mode, the so-called. Sandbox Mode where the player can enjoy the design of the craziest golf courses without the need to care for money - they are infinite. Like you a player from your game can export your simgolfist and play with him a championship. It is advisable to deliver that your golfer's ability to improve successful gaming and even deteriorate. SimGolf brings together elements of SimCity and The Sims by allowing you to choose the important options that will either build your golf course into a major place to visit and play, or turn it into a one day wonder. Keeping each hold in order, managing memberships and costs are all part of the game. The Sims themselves may also challenge you to play the course itself, giving you a bit of time off and fun.
  2. SirMadsen

    Nam 1965-1975

    Nam 1965-1975 View File 'Nam 1965-1975 is a strategy game set during the Vietnam war. The player takes the role of both the President of the United States and the commander-in-chief, and the goal of the game is to prevent the South of Vietnam to fall in the hands of the Vietcong, managing its military resources and preventing the public opinion to reject the war. As President, the player has to manage the military resources, and as Commander in chief they can take direct decisions on the terrain, such as tactics or engaging enemies. The game offers five different scenarios: Khe Sanh, Tet Offensive, 1975 offensive, Nixon and Johnson. The first three are some of the most decisive battles during the conflict, whereas choosing "Nixon" or "Johnson" changes the year (1964 or 1968) in which the player starts playing. Submitter SirMadsen Submitted 04/09/2022 Category Strategy  
  3. 0 downloads

    'Nam 1965-1975 is a strategy game set during the Vietnam war. The player takes the role of both the President of the United States and the commander-in-chief, and the goal of the game is to prevent the South of Vietnam to fall in the hands of the Vietcong, managing its military resources and preventing the public opinion to reject the war. As President, the player has to manage the military resources, and as Commander in chief they can take direct decisions on the terrain, such as tactics or engaging enemies. The game offers five different scenarios: Khe Sanh, Tet Offensive, 1975 offensive, Nixon and Johnson. The first three are some of the most decisive battles during the conflict, whereas choosing "Nixon" or "Johnson" changes the year (1964 or 1968) in which the player starts playing.
  4. 4 downloads

    Possibly the dryest Sim- game Maxis ever made, SimHealth puts you in control of the U.S.health care system-- evidently Maxis felt that the heated debates during the 1996 presidential election would induce many fans to try their hands at the subject ;) Despite its commercial failure, SimHealth is a solid simulation that really gives different (if perhaps not "realistic") results of your decision. Want to cut insurance or increase family medicine practice? Here's your chance-- with the end goal of getting re-elected again when the time comes.
  5. SirMadsen

    SimHealth

    SimHealth View File Possibly the dryest Sim- game Maxis ever made, SimHealth puts you in control of the U.S.health care system-- evidently Maxis felt that the heated debates during the 1996 presidential election would induce many fans to try their hands at the subject ;) Despite its commercial failure, SimHealth is a solid simulation that really gives different (if perhaps not "realistic") results of your decision. Want to cut insurance or increase family medicine practice? Here's your chance-- with the end goal of getting re-elected again when the time comes. Submitter SirMadsen Submitted 02/20/2022 Category Simulation  
  6. SirMadsen

    Zoo Tycoon 2

    Zoo Tycoon 2 View File Zoo Tycoon 2 is an economic game released in 2004 by Microsoft Game Studios. The game was released for PC (Windows) and Macintosh. The second part of the game in which you play the manager of the city zoo. Zoo Tycoon 2, is primarily a significantly improved graphics relative to the first part. The remaining elements as well as the rules of the game remained basically unchanged. Your task is, among others taking care of animals, buying new species of animals (adoption), taking care of their catwalk, feeding etc. Additionally, you also need to take care of the ZOO's finances - setting ticket prices, building boxes with food or small carousels for children. In addition, in the game you can play the ZOO employee and look after the animals of the first person view or take photos for your album. Zoo Tycoon 2, allows you to play without a goal (freeplay) or play one of dozens of campaigns (or challenges) prepared by the authors of the game. Submitter SirMadsen Submitted 01/18/2022 Category Strategy  
  7. 3 downloads

    Zoo Tycoon 2 is an economic game released in 2004 by Microsoft Game Studios. The game was released for PC (Windows) and Macintosh. The second part of the game in which you play the manager of the city zoo. Zoo Tycoon 2, is primarily a significantly improved graphics relative to the first part. The remaining elements as well as the rules of the game remained basically unchanged. Your task is, among others taking care of animals, buying new species of animals (adoption), taking care of their catwalk, feeding etc. Additionally, you also need to take care of the ZOO's finances - setting ticket prices, building boxes with food or small carousels for children. In addition, in the game you can play the ZOO employee and look after the animals of the first person view or take photos for your album. Zoo Tycoon 2, allows you to play without a goal (freeplay) or play one of dozens of campaigns (or challenges) prepared by the authors of the game.
  8. SimTower: The Vertical Empire View File Maxis takes their Sim-building line vertical with SimTower, an original concept from Japan (where vertical living is much more commonplace than in many parts of the world). Your goal is to build a skyscraper that is both tall, aethestically pleasing, popular, and, most importantly, economically profitable. To be successful, your building cannot just be levels upon levels of officespace, or just an apartment sky-rise, but a multi-functional haven for humanity featuring everything from penthouses to theatres, restaurants to shopping malls. The centerpiece of your tower design is your elevators and proper managment is the key. You can watch your Sims enter and leave your grand tower, getting impatient waiting for elevators, or having a hectic work day at the office. You can even train in on one or two, to server as a metering stick for their compatriots, or just to peek into the average workday of the little people living in your building. Or watch the security and resuce crews race as distasters like bomb threats and fires rampage through your well-crafted skyscraper. Submitter SirMadsen Submitted 01/17/2022 Category Simulation  
  9. 8 downloads

    Maxis takes their Sim-building line vertical with SimTower, an original concept from Japan (where vertical living is much more commonplace than in many parts of the world). Your goal is to build a skyscraper that is both tall, aethestically pleasing, popular, and, most importantly, economically profitable. To be successful, your building cannot just be levels upon levels of officespace, or just an apartment sky-rise, but a multi-functional haven for humanity featuring everything from penthouses to theatres, restaurants to shopping malls. The centerpiece of your tower design is your elevators and proper managment is the key. You can watch your Sims enter and leave your grand tower, getting impatient waiting for elevators, or having a hectic work day at the office. You can even train in on one or two, to server as a metering stick for their compatriots, or just to peek into the average workday of the little people living in your building. Or watch the security and resuce crews race as distasters like bomb threats and fires rampage through your well-crafted skyscraper.
  10. SirMadsen

    SimLife

    SimLife View File A complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die. Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive - or a small kangaroo that would lay eggs and eat only bugs? You can even edit their DNA code, and make your animals mutate. Submitter SirMadsen Submitted 01/17/2022 Category Simulation  
  11. SirMadsen

    SimLife

    6 downloads

    A complex game in which you can create your own ecosystems, animals or vegetables, then watch them eat, evolve, mate, or die. Feel free to create funky animals! How about a giant snail that would have to eat several trees each day to survive - or a small kangaroo that would lay eggs and eat only bugs? You can even edit their DNA code, and make your animals mutate.
  12. 10 downloads

    Multiplayer version of the original Civilization. Single player is still available, but there are a lot of multiplayer connection options. Gameplay is exactly the same as in the original. Beginning 4000 BC with only a few settlers, you build up your civilization by building cities, making discoveries and competing with your rivals. A map editor is included.
  13. Sid Meier's CivNet View File Multiplayer version of the original Civilization. Single player is still available, but there are a lot of multiplayer connection options. Gameplay is exactly the same as in the original. Beginning 4000 BC with only a few settlers, you build up your civilization by building cities, making discoveries and competing with your rivals. A map editor is included. Submitter SirMadsen Submitted 01/17/2022 Category Strategy  
  14. 4 downloads

    The Movies is three games in one, or more accurately, two games and an editing program. It's a tycoon-style strategy game that puts you in charge of a movie studio, and a Sims-style people simulator that forces you to satisfy the needs and egos of your stars to keep them sober and producing quality films. The moviemaker is pretty much its own thing, only required to make the highest-rated movies but it has little effect on either of the other two parts of the game. The Movies is purely a sandbox game. There's little structure, or any missions or scenarios. You can set some starting parameters, year, amount of cash, whether you want a pre-built studio or not so you can just focus on making movies but you're always trying to maintain your studio and make money. Unsurprisingly, you make money producing movies. Though the structure of constructing a script, rehearsing, assigning directors and actors, and sending them off to shoot the film is similar to a little-known gem called Hollywood Mogul, Lionhead deserves a lot of credit for developing a unique interface. You spend a lot of time dragging people (with a funny thwack sound) to and from locations to drop them on objects to perform actions. Once writers create a script, you drag it to production. It's harder to describe than it is to actually utilize; this is one simple, polished, sophisticated, and terrific interface.
  15. Airline 69: Return to Casablanca View File Airline 69: Return to Casablanca continues in the same vain as the developer's previous Wet Attack: The Empire Cums Back and is a managerial strategy game with erotic elements. The game is set in 1942 and the player takes the role of the pilot Wayne whose aircraft is shot down over Casablanca. Fortunately he survives and even gains a love interest: the secret agent Chou-Chou who hid in said aircraft. The goal of the game is to gain a license for an own airline and keep Chou-Chou happy. At first, the player has only the option to do small-time trading: talking to the various people of Casablanca, buying one of the 24 wares (each trader has the same ground prices which have to be lowered with haggling and the player can only purchase one item per ware at a time) and selling it for a profit. Later, when the player takes over the bordello and receives the airline license, more managerial options become available. However, progression is not only based on earning enough money but also on buying information from the same traders. Depending on the current progression, more information becomes available which means all persons have to checked regularly. Additionally the player needs click on the correct interactive screen elements. Locations are reached by choosing them from the city map and (just like the characters) are represented with drawn comics graphics. Females are usually depicted naked and with large breasts; the animations in those screens mostly show sexual acts. As managerial game most of the time is spent in those screens and the menus which are opened by clicking on the associated spots and persons. The only exception are the mini games: to keep Chou-Chou happy the player both has to buy her presents and solve the sex mini game (using the correct sex tool on one of her four erogenous zones) and airline missions involve playing a basic vertically scrolling shooter. Submitter SirMadsen Submitted 01/15/2022 Category Adult  
  16. SirMadsen

    Caesar IV

    4 downloads

    Most of the team at developer Tilted Mill worked at Impressions, which created the Caesar series. After producing the similar city builder Children of the Nile on its own, the developer returns to its original series with Caesar IV. Caesar IV is a fairly typical city management game. You build up a Roman city, only this time it's in full 3D. You create trade networks, fight off the occasional invasion, and keep those peons working. You’re rated in five categories, including culture (religion and entertainment), security (local police, firefighters, city defenses), prosperity (how much your citizens have upgraded their homes), favor (how well you’ve met Rome’s demands), and population. You also need to make money so you can expand your city, and keep your people happy so that they’ll continue moving it. The real issue with Caesar IV is that it’s a bit too typical as a city builder, and is also hampered by a not so intuitive interface. Consider Rome’s demands. You’ll often get requests from Rome for certain resources. This is a good thing since it gives you mini-goals to work towards, but the interface for accessing and stockpiling resources takes far too much drilling through the cumbersome advisor’s menu. When you have to engage in the same sequence of click-click-click for every demand from Rome, well… it just gets annoying.
  17. SirMadsen

    The Movies

    The Movies View File The Movies is three games in one, or more accurately, two games and an editing program. It's a tycoon-style strategy game that puts you in charge of a movie studio, and a Sims-style people simulator that forces you to satisfy the needs and egos of your stars to keep them sober and producing quality films. The moviemaker is pretty much its own thing, only required to make the highest-rated movies but it has little effect on either of the other two parts of the game. The Movies is purely a sandbox game. There's little structure, or any missions or scenarios. You can set some starting parameters, year, amount of cash, whether you want a pre-built studio or not so you can just focus on making movies but you're always trying to maintain your studio and make money. Unsurprisingly, you make money producing movies. Though the structure of constructing a script, rehearsing, assigning directors and actors, and sending them off to shoot the film is similar to a little-known gem called Hollywood Mogul, Lionhead deserves a lot of credit for developing a unique interface. You spend a lot of time dragging people (with a funny thwack sound) to and from locations to drop them on objects to perform actions. Once writers create a script, you drag it to production. It's harder to describe than it is to actually utilize; this is one simple, polished, sophisticated, and terrific interface. Submitter SirMadsen Submitted 01/15/2022 Category Simulation  
  18. Zeus: Master of Olympus View File Set in the mythical Heroic Age, Zeus doesn’t pretend to be an accurate historical simulation, a fact bemoaned by some of the series’ fans. The twelve chief deities of the Olympian pantheon will all periodically walk (or attack) the streets of your cities, and legendary monsters like the Minotaur and the Lernean Hydra will make snack food out of your hapless citizens. Great “heroes” such as Theseus and Hercules will come to your rescue if you meet their mercenary demands for cash, goods, and services. These mythological complications add serious tension to the scenarios where they occur. When an angry Poseidon destroys the water-born trade and fishing that a coastal city relies upon for survival, a real sense of urgency results. Still, the heart of Zeus lies in city design. Veterans of the previous games will immediately notice that Zeus features a somewhat simpler (and therefore faster-paced) approach to urban planning. Industrial, agricultural, military, and cultural buildings no longer send out “walkers” that need to find residential housing within a certain radius in order for the buildings to function. Instead, if there is available labor anywhere in the city, employees come to work. This makes the game easier than Caesar or Pharaoh, both of which forced you to place polluting industries close enough to housing to find workers. The fashion in which campaigns are structured is also greatly improved. Instead of forcing you to hack a brand-new city out of a howling wilderness in each scenario, most cities in Zeus carry forward into the next episode. For example, in the “Athens through the Ages” campaign, you’ll establish new cities (Athens and two colonies) in three of the eight scenarios. The remaining five episodes of the campaign build upon Athens’ early foundations, and in the process your creation will evolve from a minor village into the greatest city in Greece. And what a Greece it is! Past Impressions titles have done a poor job simulating the world surrounding your cities, at most allowing you to trade with a few neighbors and fulfill their requests for goods or troops. In Zeus, an entirely new political and economic model enables much more interesting interactions with the other city-states. Allied cities will still trade with you and make occasional requests, but you can finally badger them for goods too. Colonies and vassals pay annual resource tributes to your capital. Rival cities will sometimes attack you, but you can do the same. Better still, every action you take has diplomatic consequences. Conquering a rival, winning the Olympic Games, or fulfilling an ally’s request will improve your standing with other cities. Zeus is significantly different from previous titles and a worthy addition to the series. Its faster pace, simpler city design, and mythological elements open the game to more casual players. Submitter SirMadsen Submitted 01/15/2022 Category Strategy  
  19. 3 downloads

    Set in the mythical Heroic Age, Zeus doesn’t pretend to be an accurate historical simulation, a fact bemoaned by some of the series’ fans. The twelve chief deities of the Olympian pantheon will all periodically walk (or attack) the streets of your cities, and legendary monsters like the Minotaur and the Lernean Hydra will make snack food out of your hapless citizens. Great “heroes” such as Theseus and Hercules will come to your rescue if you meet their mercenary demands for cash, goods, and services. These mythological complications add serious tension to the scenarios where they occur. When an angry Poseidon destroys the water-born trade and fishing that a coastal city relies upon for survival, a real sense of urgency results. Still, the heart of Zeus lies in city design. Veterans of the previous games will immediately notice that Zeus features a somewhat simpler (and therefore faster-paced) approach to urban planning. Industrial, agricultural, military, and cultural buildings no longer send out “walkers” that need to find residential housing within a certain radius in order for the buildings to function. Instead, if there is available labor anywhere in the city, employees come to work. This makes the game easier than Caesar or Pharaoh, both of which forced you to place polluting industries close enough to housing to find workers. The fashion in which campaigns are structured is also greatly improved. Instead of forcing you to hack a brand-new city out of a howling wilderness in each scenario, most cities in Zeus carry forward into the next episode. For example, in the “Athens through the Ages” campaign, you’ll establish new cities (Athens and two colonies) in three of the eight scenarios. The remaining five episodes of the campaign build upon Athens’ early foundations, and in the process your creation will evolve from a minor village into the greatest city in Greece. And what a Greece it is! Past Impressions titles have done a poor job simulating the world surrounding your cities, at most allowing you to trade with a few neighbors and fulfill their requests for goods or troops. In Zeus, an entirely new political and economic model enables much more interesting interactions with the other city-states. Allied cities will still trade with you and make occasional requests, but you can finally badger them for goods too. Colonies and vassals pay annual resource tributes to your capital. Rival cities will sometimes attack you, but you can do the same. Better still, every action you take has diplomatic consequences. Conquering a rival, winning the Olympic Games, or fulfilling an ally’s request will improve your standing with other cities. Zeus is significantly different from previous titles and a worthy addition to the series. Its faster pace, simpler city design, and mythological elements open the game to more casual players.
  20. SirMadsen

    Caesar IV

    Caesar IV View File Most of the team at developer Tilted Mill worked at Impressions, which created the Caesar series. After producing the similar city builder Children of the Nile on its own, the developer returns to its original series with Caesar IV. Caesar IV is a fairly typical city management game. You build up a Roman city, only this time it's in full 3D. You create trade networks, fight off the occasional invasion, and keep those peons working. You’re rated in five categories, including culture (religion and entertainment), security (local police, firefighters, city defenses), prosperity (how much your citizens have upgraded their homes), favor (how well you’ve met Rome’s demands), and population. You also need to make money so you can expand your city, and keep your people happy so that they’ll continue moving it. The real issue with Caesar IV is that it’s a bit too typical as a city builder, and is also hampered by a not so intuitive interface. Consider Rome’s demands. You’ll often get requests from Rome for certain resources. This is a good thing since it gives you mini-goals to work towards, but the interface for accessing and stockpiling resources takes far too much drilling through the cumbersome advisor’s menu. When you have to engage in the same sequence of click-click-click for every demand from Rome, well… it just gets annoying. Submitter SirMadsen Submitted 01/15/2022 Category Strategy  
  21. 3 downloads

    The evolution of Caesar 3 is similar to Civilization II, with the cumulative effect of the improvements over past entries resulting in a much more engaging, enjoyable, and yes, addictive game. The primary improvements come in several flavors: graphics, economic, religious, political, and social models; and in consolidating almost all activities onto a single map. Because of the latter, players can spend more time concentrating on creating the necessary infrastructure required for a functioning Roman city. Compared to Caesar 2, the emphasis is on economics and not military activity. The multiple demands for growth, current revenue, and risk management will keep even the most brilliant governor glued to the monitor. At the macro level, there are numerous issues the aspiring governor must address. Ensuring an adequate food supply is critical because without food you get no immigrants, thus no city. Establishing industries, infrastructure and proper export/import channels to maximize income are vital to success. City developments grinds to a halt without cash. Establishing the proper security environment is also enjoyably represented. In low-threat provinces, players need only make enough prefects (police stations), but in militarily threatened areas players must create proper army defenses. Without security there are no economics as the enemy has a nasty habit of attempting to level player’s cities. At the earlier levels, barbarians are poorly organized and motivated, and don’t present much of a threat. Things change dramatically later on. Creating and managing legions is an important skill, and also a lot of fun. At the micro level, players will find themselves constantly challenged in the battle for resources. A key to city (and personal) survival is early economic development. This risks fire, famine and falling buildings, but manufacturing of all sorts provides the majority of income. The point at which your city turns the corner and becomes a paying concern gives a great shot of satisfaction, and players can then turn their attention towards making the myriad improvements required to expand the population and tax base. Caesar III puts together several different moving pieces into an attractive, challenging, and addictive package. Balancing the competing demands for resources, taxation, security, development, and economic activity will stress the skills of the most skillful strategy gamers. The game is economically oriented, but there is enough military play to keep the aspiring centurions among the crowd interested, and so they should.
  22. 6 downloads

    There are two ways to play the game: Instant Action and Full Simulation. In the first mode you don’t have to worry about things like finances, but you’re also limited to the number of items you get to place in the park. In Full Sim mode, your tasks include researching rides and ride upgrades, setting the ticket price (for the whole park only – rides are free to paying customers) and concession prices, and managing a staff of janitors, mechanics, security people, researchers, and entertainers. Your staff needs direction in order to function with anything resembling efficiency. This means that every time you add to your park, you must hire new staff and set their patrols to cover the new area. Don’t even think about letting these palookas operate autonomously. In my first game, I didn’t set any patrol areas for my workers, and within minutes the park was filled with garbage, fouled bathrooms, and rampant criminal activity. Having to perform this ritual each time you expand the park makes the gameplay very formulaic and tedious.
  23. 7 downloads

    Designing your first amusement park isn’t actually that tough, but once things are up and running do the headaches begin. The key to your theme park’s success hangs on how happy your customers are. Sure, they’ll come to investigate when it opens, but if they don’t like it (if it’s too dirty, boring, lacking key facilities or if the rides look unsafe) then they won’t be coming back for a second visit. Even worse, they might convince their friends not to go. For this reason, you have to think everything from how much to charge for a hot dog to designing your rollercoaster. One of the other cool, more subtle features of the game is that the quality of people change depending on what kind of a park you’ve built. If your park is very safe and quiet, you’ll be seeing a lot of old folk wandering around. If it has a lot of dangerous and noisy rides then you’ll see younger thrill-seekers visiting. But typically the better way to go is to try to please as many people as possible – provide long, safe rides, have food and drinks nearby, and keep your park clean. Most of the fun of Theme Park is finding that balance that secures your park’s money-making future.
  24. 7 downloads

    This game tries very seriously not to be taken seriously, and succeeds through the inclusion of humorous diseases and even more hilarious treatments. Take, for example, The King Complex. As tragic folks taken over by the spirit of Elvis himself (who took a hiatus from the grocery store tabloids just to grace this game), only the fine-tuned skills of a psychiatrist will meet the needs of these patients. Or Slack Tongue, caused by the excessive discussion of soap operas. Only cure? Chop the tongue off with quick, efficient, and painful ease. At first, it'll take a little time to figure out the necessary steps to make each hospital run smoothly. After a couple hours, the mechanics of game play become autonomic, allowing gamers to adjust their focus to the actual needs at hand. There's no feature more welcome than the speed adjustment, set anywhere from a crawling speed to Dead before they're through the door mode. It's easy for the amount of decisions and tasks to overwhelm you in the blink of an eye. Being able to adjust the speed of the game brings welcome relief when it's most needed.
  25. 4 downloads

    SimCity 3000 is an economic game released in 1999 by Electronic Arts, Inc. The game was released for PC (Windows) and Macintosh. In the game, you play the mayor. Our task is to manage the city. We start the game on an empty area where we will develop our city. In selected sectors, you can create zones for residential, commercial and industrial purposes. In addition to the division into zones, you can build roads, parks, trains, water pipes, power plants and many more. Your task is to create a thriving city. If you fail - you will be deprived of office.

Register today for free and join a growing geeky community.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Terms of Use and Privacy Policy for more information.

Write what you are looking for and press enter or click the search icon to begin your search