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Found 10 results

  1. 0 downloads

    Batttle for Troy is a real-time strategy game that follows the story of the Trojan War as depicted in Homer's epic poems. The game allows the player to command either the alliance of Greek armies (led by the Spartans), or side with the Trojans. Each side has eight campaign missions and nine unit types to command. The Greek missions mainly involve offensive manoeuvres, while the Trojans are more concerned with defending the walls of their city. The primary resource in the game is gold, which can be acquired by destroying enemy units. Supernatural elements ("god spells") are present as well.
  2. Batttle for Troy View File Batttle for Troy is a real-time strategy game that follows the story of the Trojan War as depicted in Homer's epic poems. The game allows the player to command either the alliance of Greek armies (led by the Spartans), or side with the Trojans. Each side has eight campaign missions and nine unit types to command. The Greek missions mainly involve offensive manoeuvres, while the Trojans are more concerned with defending the walls of their city. The primary resource in the game is gold, which can be acquired by destroying enemy units. Supernatural elements ("god spells") are present as well. Submitter SirMadsen Submitted 05/09/2022 Category Strategy  
  3. 1 download

    The real murders by the renowned killer, Jack the Ripper, took place in London in the year 1888. As everyone knows, the cases have never been solved. What would happen if Jack left London and started his killing thirteen years later ... in New York City? Similar to other Jack the Ripper stories, the main character is a reporter. You play James "Jimmy" Palmer, a newspaper man in New York, who is assigned to get the scoop on some strange and grotesque murders. Guide Jimmy around the dank and dirty "Low Side" of New York in the year 1901 - twelve years after Jack the Ripper's last known killing in London. Visit crime scenes, interview people who knew the victims in a brothel, a cabaret nightclub and alleyways. Get help from different types of people from various walks of life - bookies, prostitutes, street bums as well as the police, investigative agency professionals and Jimmy's co-workers. This first person adventure game is completely mouse controlled and features an in-game map for navigating between locations, 360° views, 3D graphics, and ambient background effects. Exploration, interaction with other characters, solving various types of puzzles, and finding/using inventory objects are all part of the gameplay.
  4. Jack the Ripper View File The real murders by the renowned killer, Jack the Ripper, took place in London in the year 1888. As everyone knows, the cases have never been solved. What would happen if Jack left London and started his killing thirteen years later ... in New York City? Similar to other Jack the Ripper stories, the main character is a reporter. You play James "Jimmy" Palmer, a newspaper man in New York, who is assigned to get the scoop on some strange and grotesque murders. Guide Jimmy around the dank and dirty "Low Side" of New York in the year 1901 - twelve years after Jack the Ripper's last known killing in London. Visit crime scenes, interview people who knew the victims in a brothel, a cabaret nightclub and alleyways. Get help from different types of people from various walks of life - bookies, prostitutes, street bums as well as the police, investigative agency professionals and Jimmy's co-workers. This first person adventure game is completely mouse controlled and features an in-game map for navigating between locations, 360° views, 3D graphics, and ambient background effects. Exploration, interaction with other characters, solving various types of puzzles, and finding/using inventory objects are all part of the gameplay. Submitter SirMadsen Submitted 03/16/2022 Category Adventure  
  5. 4 downloads

    Most of the team at developer Tilted Mill worked at Impressions, which created the Caesar series. After producing the similar city builder Children of the Nile on its own, the developer returns to its original series with Caesar IV. Caesar IV is a fairly typical city management game. You build up a Roman city, only this time it's in full 3D. You create trade networks, fight off the occasional invasion, and keep those peons working. You’re rated in five categories, including culture (religion and entertainment), security (local police, firefighters, city defenses), prosperity (how much your citizens have upgraded their homes), favor (how well you’ve met Rome’s demands), and population. You also need to make money so you can expand your city, and keep your people happy so that they’ll continue moving it. The real issue with Caesar IV is that it’s a bit too typical as a city builder, and is also hampered by a not so intuitive interface. Consider Rome’s demands. You’ll often get requests from Rome for certain resources. This is a good thing since it gives you mini-goals to work towards, but the interface for accessing and stockpiling resources takes far too much drilling through the cumbersome advisor’s menu. When you have to engage in the same sequence of click-click-click for every demand from Rome, well… it just gets annoying.
  6. Caesar IV View File Most of the team at developer Tilted Mill worked at Impressions, which created the Caesar series. After producing the similar city builder Children of the Nile on its own, the developer returns to its original series with Caesar IV. Caesar IV is a fairly typical city management game. You build up a Roman city, only this time it's in full 3D. You create trade networks, fight off the occasional invasion, and keep those peons working. You’re rated in five categories, including culture (religion and entertainment), security (local police, firefighters, city defenses), prosperity (how much your citizens have upgraded their homes), favor (how well you’ve met Rome’s demands), and population. You also need to make money so you can expand your city, and keep your people happy so that they’ll continue moving it. The real issue with Caesar IV is that it’s a bit too typical as a city builder, and is also hampered by a not so intuitive interface. Consider Rome’s demands. You’ll often get requests from Rome for certain resources. This is a good thing since it gives you mini-goals to work towards, but the interface for accessing and stockpiling resources takes far too much drilling through the cumbersome advisor’s menu. When you have to engage in the same sequence of click-click-click for every demand from Rome, well… it just gets annoying. Submitter SirMadsen Submitted 01/15/2022 Category Strategy  
  7. 3 downloads

    The evolution of Caesar 3 is similar to Civilization II, with the cumulative effect of the improvements over past entries resulting in a much more engaging, enjoyable, and yes, addictive game. The primary improvements come in several flavors: graphics, economic, religious, political, and social models; and in consolidating almost all activities onto a single map. Because of the latter, players can spend more time concentrating on creating the necessary infrastructure required for a functioning Roman city. Compared to Caesar 2, the emphasis is on economics and not military activity. The multiple demands for growth, current revenue, and risk management will keep even the most brilliant governor glued to the monitor. At the macro level, there are numerous issues the aspiring governor must address. Ensuring an adequate food supply is critical because without food you get no immigrants, thus no city. Establishing industries, infrastructure and proper export/import channels to maximize income are vital to success. City developments grinds to a halt without cash. Establishing the proper security environment is also enjoyably represented. In low-threat provinces, players need only make enough prefects (police stations), but in militarily threatened areas players must create proper army defenses. Without security there are no economics as the enemy has a nasty habit of attempting to level player’s cities. At the earlier levels, barbarians are poorly organized and motivated, and don’t present much of a threat. Things change dramatically later on. Creating and managing legions is an important skill, and also a lot of fun. At the micro level, players will find themselves constantly challenged in the battle for resources. A key to city (and personal) survival is early economic development. This risks fire, famine and falling buildings, but manufacturing of all sorts provides the majority of income. The point at which your city turns the corner and becomes a paying concern gives a great shot of satisfaction, and players can then turn their attention towards making the myriad improvements required to expand the population and tax base. Caesar III puts together several different moving pieces into an attractive, challenging, and addictive package. Balancing the competing demands for resources, taxation, security, development, and economic activity will stress the skills of the most skillful strategy gamers. The game is economically oriented, but there is enough military play to keep the aspiring centurions among the crowd interested, and so they should.
  8. 3 downloads

    Pharaoh is an isometric city-building game that was released on October 31, 1999, created by Impressions Games and published by Sierra Studios, for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold.[1] In August 2020, a remake titled Pharaoh: A New Era was announced by Triskell Interactive and Dotemu to be released in 2021.
  9. SirMadsen

    Pharaoh

    Pharaoh View File Pharaoh is an isometric city-building game that was released on October 31, 1999, created by Impressions Games and published by Sierra Studios, for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold.[1] In August 2020, a remake titled Pharaoh: A New Era was announced by Triskell Interactive and Dotemu to be released in 2021. Submitter SirMadsen Submitted 01/15/2022 Category Strategy  
  10. Caesar III View File The evolution of Caesar 3 is similar to Civilization II, with the cumulative effect of the improvements over past entries resulting in a much more engaging, enjoyable, and yes, addictive game. The primary improvements come in several flavors: graphics, economic, religious, political, and social models; and in consolidating almost all activities onto a single map. Because of the latter, players can spend more time concentrating on creating the necessary infrastructure required for a functioning Roman city. Compared to Caesar 2, the emphasis is on economics and not military activity. The multiple demands for growth, current revenue, and risk management will keep even the most brilliant governor glued to the monitor. At the macro level, there are numerous issues the aspiring governor must address. Ensuring an adequate food supply is critical because without food you get no immigrants, thus no city. Establishing industries, infrastructure and proper export/import channels to maximize income are vital to success. City developments grinds to a halt without cash. Establishing the proper security environment is also enjoyably represented. In low-threat provinces, players need only make enough prefects (police stations), but in militarily threatened areas players must create proper army defenses. Without security there are no economics as the enemy has a nasty habit of attempting to level player’s cities. At the earlier levels, barbarians are poorly organized and motivated, and don’t present much of a threat. Things change dramatically later on. Creating and managing legions is an important skill, and also a lot of fun. At the micro level, players will find themselves constantly challenged in the battle for resources. A key to city (and personal) survival is early economic development. This risks fire, famine and falling buildings, but manufacturing of all sorts provides the majority of income. The point at which your city turns the corner and becomes a paying concern gives a great shot of satisfaction, and players can then turn their attention towards making the myriad improvements required to expand the population and tax base. Caesar III puts together several different moving pieces into an attractive, challenging, and addictive package. Balancing the competing demands for resources, taxation, security, development, and economic activity will stress the skills of the most skillful strategy gamers. The game is economically oriented, but there is enough military play to keep the aspiring centurions among the crowd interested, and so they should. Submitter SirMadsen Submitted 01/14/2022 Category Strategy  
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