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SirMadsen

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Everything posted by SirMadsen

    • 6 downloads
    • Version 8.4.0.259
    Smart Defrag can defragment files, folders, and entire drives as needed or scheduled. It also features SSD trimming to prolong your SSD performance and life. It’s become almost common knowledge that the included disk defragmenter that comes with Microsoft Windows is not the best and never has been. You have many freeware replacements, and SmartDefrag is one of the best. You can set it as your Windows defragmenter replacement and forget about it, or you can go through the many options, including boot time defrag. It’s completely free and straightforward to use, as seen in the video below, where we walk you through using it. With the improved IObit disk defrag engine, Smart Defrag not only defrags your HDD but also trims your SSD to accelerate disk access speed and enhance disk durability. Smart Defrag is also specially optimized for the file organization algorithm on Windows 10 & 11. To make it more powerful, Smart Defrag 6 provides several other useful features: Boott Time Defrag, which can defrag the Windows registry to release more RAM and ensure system stability. You can additionally customize Boot Time Defrag as per your needs. And Auto Defrag and Scheduled Defrag can ensure your disks are always optimized to their top performance and so much more. Smart Defrag features SSD trimming to prolong the life and performance of your SSD drive. Smart Defrag Features: Extremely Easy to Use Exceptionally Efficient Defragmentation SSD trimming Optimize Disk Performance Always-on to Work Automatically Data Safe and Reliability Guaranteed
    Free
  1. Sons of the Forest have been updated with its first major patch, shortly titled Patch 01. It includes Hang gliders, Binoculars, Balance tweaks, Bug fixes and lots more. The entire patch notes can be found on our forums.
  2. Features Added Binoculars Added Hang Glider Added Defensive Wall gate Added mid game boss fight into food bunker Added Settings Reset in the Options screen Added missing Virginia leather suit pickup to world You can now lock doors with a stick placed on the interior of the door Built small structures (furniture) can now be grabbed, while grabbed it can either be placed again somewhere or thrown to collapse it and get back its resources Some additional story elements added New headshot death animation variations added for cannibals Angry regular cannibals can attack now by jumping out of trees Small birds will now land and eat/gain fullness Added option to hide player name tags Added option to hide projectile reticle and trajectory Fish trap should now work and catch fish (every 5-10 minutes) as long as it's placed in water and the current season is not winter Added lookout towers to some cannibal villages Story Paper pickups will now show UI to "Zoom" in Added new structure type: One Sided Apex. Fills the space between a leaning beam and its supporting beam. Aligns automatically based on the leaning beam orientation. Fits quarter log variations to the right length automatically. Balance Added sleep cooldown Set rest drain from hunger and dehydration to 0 Muddy Cannibals will now get less angry (from player proximity and in late game) Added possibility of Player Sleep Interruption events from nearby enemies that can reach player Tweaked fire drain rate to make using firewood more important Tweaked berries to give slightly more fullness Tweaked energy drink to give half as much hydration and less energy buff Tweaked amount of fullness and hydration all herbs and mushrooms give Hard enemy health setting reduced to 1.25x health Increased cannibal armor health by 1.5x on hard Kelvin catch fish order will end after a time Fixed opening a cave in late game having too many enemies Adjusted some player melee events and ranges for better A.I. responsiveness Halved shotgun damage Boosted seat rest amount from 0.3 to 0.7 Added regular Puffies to dining hall Increased health on creepies depending on amount of multiplayer players active Improvements Improved red cannibal animation and blends Fixed sleeping animation for female cannibal Set up player effigy struggle/idle for multiplayer Fixed ‘bouncy’ logs when deep in water Performance speed up for world locators Added Logic to allow hatches and doors to be forced open when player is spawned inside Fix for some LOD’s sometimes not switching correctly Fixed error caused when quitting while in death wakeup Unique/Story items are now force equipped when they are collected Door orientation is now determined by the position of the player when placing it, the face in front of player is the interior face Adjusted Deer and Moose locomotion for better pathing Prevented placing bench so close to objects that player could be stuck when standing up after sitting on it Added more small prop setup for melee impacts and collision Added LODs/optimization for the wall torch Destroying screw storage now spawns stored items as dynamic pickups Beach greebles regenerated with coral rock sizes reduced Bunker food fixed some small lighting issues Added radio to bunker food Turned the table cards for Mr. and Mrs. Puffton into story pickups Updated DLSS dll to version 3.1.1 Fixes Should no longer be able to get through locked doors with a stick (Sorry speed runners!) Fixed Kelvin cutting down trees with player structures attached Fixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residential Fixed ghost blueprints not rendering underwater (for example fish trap) Fixed some stream underwater rendering glitches Fixed some potential issues on multiplayer disconnect Fixed multiple issues with input bindings Fixed player stuck after dying while climbing rope Fixed being able to place paper target on tarp collision Fixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejected Fixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejected Fixed destroying the small animal deadfall trap getting its resources yielded back twice Fixed some issues occurring when a fire is destroyed while interacting with it Fixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the action Fixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properly Fixed case where some elements from some unbuilt outlines could be removed Volume fix for cave visuals disabling when navigating into some corners of caves Fixes for various open rock / cliff edges in terrain Fixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player state Fixed case of player stuck attacking with spear after revive Fixed enemy armor setting not working Fixed animal count setting not working correctly Fixed player able to trigger actions while doing ground attacks, fixes some possible temporary stuck states. Fixed some cases of small birds not being scared of player Fixed some incorrect keyboard icons for keypad inputs Fixed music not playing in title screen after leaving a multiplayer game Autumn ground leaves shouldn’t pop on visually as much now Player will no longer get into a broken state when trying to equip an item that they are already holding and have maxed out in inventory Fixed a transition to move with Tactical Axe which was preventing attack/block/parry from activating during it Fixed case where removing a beam supporting a pillar wouldn’t re-link the pillar properly with its new support, resulting in wrong pillar position calculated after the cascading repositioning process Fixed wood stack loading from saves as an apex (non retro-active) Added player saving system for cutscenes Fixed the cave shark eating severed limbs looking broken Fixed some cave entrance bat scare spawn locations Fixed some eagle perch landing / takeoff issues. Add a perch spot to tall dead stump Fixed issue where walking over entertainment bunker could cause trees and other world objects to disappear. Cannibals should no longer snap long distances to climb into windows Fix for clients no longer loading into the correct season when rejoining a saved game Players held items at time of knockout are now remembered upon being revived Tutorials will no longer be force closed when opening the pause menu and are instead just visually toggled. This should fix some tutorials such as the pick up construction element tutorial from completing before the player has actually done it Player will no longer slide down slopes when either utility book is held or when the player is in their inventory Can no longer attach both the laser sight and flashlight weapon mods to the crossbow at the same time Fixed some cases of multiplayer client able to duplicate logs Fixed repairing wood stacks not putting its elements back in correct position Fixed floating log when chopping down a tree with tree shelter attached to it Fixed Screw Structures being broken apart have no audio Tagged auto jumps off on portable light Fixed Kelvin dropping radios destroying the radio Fixed weapons given to Virginia not being returned with correct amount of ammo and weapon upgrades Modified fade distance on icons slightly to make them more visible Fixed for player able to be pushed through terrain if another players stand on their head Fixed opening hatches removing weapon upgrades from currently held weapon Made sure player correctly aligns to death marker when dying at high height Removed floating life vest Fixed displacement digging visuals breaking on some quality settings Audio Improved audio CPU overhead Improved some cannibal audio/vocals Reduced audio stuttering issues Reduced intensity of high wind audio to reduce performance impact Reduced max instances of footstep audio to reduce CPU cost and improve performance Changed the audio ringing effect on explosions and grenades to lessen as you are further from the explosion to avoid it cutting out with distance Spittle audio added to first spittle nest in entertainment bunker Added fadeouts to physics sounds Tuned player rock footstep when running, waterfall and surf levels Added gun fight audio before door opening to “Get down son” cutscene Updated triggered and reset audio events on flyswatter, bone maker and small animal traps Prevented repair tool from spamming SFX causing performance and audio issues Fixed audio loop not ending when climbing down ropes
  3. Daemonica (Win) Adventure, action and a bit of role playing blend in Daemonica, a murder mystery set in 14th century medieval England in the period following the infamous Black Death. The majority of the game is "true" point-and-click adventure, with all the elements adventure gamers have become accustomed to, with only a small amount of action (in the form of sword fighting) controlled using the mouse and keyboard. The isometric "top down" view makes it look like a traditional role player. Using the keyboard, you can zoom in or out and adjust camera angles. Scenery graphics include animated objects and animals, including weather effects. There is very little voice-acting, and that is of the main character. Important revelations in the story are provided by narrated text instead of graphic cut-scenes, and conversations with other characters are handled with on-screen text (unvoiced) in a pop-up window. The background music and ambient sound effects are intended to bring an overall feeling of foreboding and moodiness to the story. Your character, Nicholas Farepoynt, is summoned by the Mayor of Cavorn to determine whether the proper man was executed for the murder of his fiance'. Farepoynt has many abilities that make him unique, including being able to commune with and speak to the dead! As the story progresses, you will guide Nicholas throughout the town talking to its citizens (alive as well as dead) and unearthing the underlying plot that emerges. Solving adventure-type puzzles comes into play and those include riddles as well as object-dependent ones. The most important "quest" involves finding herbs for the making of potions to enhance Nicholas' abilities, heal him or enable him to travel to the "Temple of Sacrifices" in order to question the souls of the dead. Multiple endings provide a replay value. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 03/10/2023 Category Adventure View File
    • 1 download
    Adventure, action and a bit of role playing blend in Daemonica, a murder mystery set in 14th century medieval England in the period following the infamous Black Death. The majority of the game is "true" point-and-click adventure, with all the elements adventure gamers have become accustomed to, with only a small amount of action (in the form of sword fighting) controlled using the mouse and keyboard. The isometric "top down" view makes it look like a traditional role player. Using the keyboard, you can zoom in or out and adjust camera angles. Scenery graphics include animated objects and animals, including weather effects. There is very little voice-acting, and that is of the main character. Important revelations in the story are provided by narrated text instead of graphic cut-scenes, and conversations with other characters are handled with on-screen text (unvoiced) in a pop-up window. The background music and ambient sound effects are intended to bring an overall feeling of foreboding and moodiness to the story. Your character, Nicholas Farepoynt, is summoned by the Mayor of Cavorn to determine whether the proper man was executed for the murder of his fiance'. Farepoynt has many abilities that make him unique, including being able to commune with and speak to the dead! As the story progresses, you will guide Nicholas throughout the town talking to its citizens (alive as well as dead) and unearthing the underlying plot that emerges. Solving adventure-type puzzles comes into play and those include riddles as well as object-dependent ones. The most important "quest" involves finding herbs for the making of potions to enhance Nicholas' abilities, heal him or enable him to travel to the "Temple of Sacrifices" in order to question the souls of the dead. Multiple endings provide a replay value.
    Free
  4. Bug fixes and optimizations at the wizarding school in Scotland. Tons of bugs and other issues have been fixed with patches released for both the console and PC versions yesterday. Everything from small glitches to bigger problems like difficulty finishing missions are fixed. Performance improvements and increased stability are of course among the more important things. If you are curious to go through the changes in detail, you have changelogs for PC , part PS5/Xbox Series to dig into. Hogwarts Legacy is also coming to PS4, Xbox One and Switch. The first two were recently delayed , and there release is now scheduled for May 5th. Switch owners have until July 25 to wait. Learn how to improve on the already impressive sales figures - the game sold faster than Red Dead 2 and Elden Ring when it was released.
  5. Space Hulk (DOS) A fun tactical wargame based on Games Workshop's renown Warhammer 40,000 universe, Space Hulk combines a faithful depiction of the excellent strategic choices of a Warhammer boardgame, including authentic space marines and weapons, with adrenaline-pumping action. The game is played from a first-person perspective, and offers you the ability to control up to 4 marines simultaneously, each with his own 3D view window, through a variety of missions ranging from the straightforward find-and-exterminate to object recovery. The best innovation in Space Hulk that sets it apart from other real-time games is the unique "freeze time" feature: you are allotted a limited amount of free time seconds for each level, which you can use to pause the frenetic action to give orders to your marines while the aliens are frozen in place. The hectic pace of the game and the fact that you'll have to the action in 4 windows at once makes freeze time indispensable, but the limited amount means that you must budget it wisely. The missions are fiendishly complex. With different armaments to choose from, you must utilize each weapon's specific features effectively, or things will become rather difficult. Certain missions require you to enter a Hulk, retrieve an item of historical importance and leave as soon as possible without being killed. Some of these missions have strong puzzle elements to them similar to some Warcraft maps, i.e. there is only one effective way to win the level. But the game's wonderful atmosphere (with creepy sound effects) and solid gameplay will keep you glued to the screen, cursing the difficulty while playing it non-stop. Space Hulk is simply a must-play for every Warhammer fan and real-time strategy lovers.. especially anyone who likes a good, solid challenge that requires both wit and reflexes. Two thumbs up, way up! File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 03/09/2023 Category Action View File
  6. SirMadsen posted a file in Action
    • 4 downloads
    A fun tactical wargame based on Games Workshop's renown Warhammer 40,000 universe, Space Hulk combines a faithful depiction of the excellent strategic choices of a Warhammer boardgame, including authentic space marines and weapons, with adrenaline-pumping action. The game is played from a first-person perspective, and offers you the ability to control up to 4 marines simultaneously, each with his own 3D view window, through a variety of missions ranging from the straightforward find-and-exterminate to object recovery. The best innovation in Space Hulk that sets it apart from other real-time games is the unique "freeze time" feature: you are allotted a limited amount of free time seconds for each level, which you can use to pause the frenetic action to give orders to your marines while the aliens are frozen in place. The hectic pace of the game and the fact that you'll have to the action in 4 windows at once makes freeze time indispensable, but the limited amount means that you must budget it wisely. The missions are fiendishly complex. With different armaments to choose from, you must utilize each weapon's specific features effectively, or things will become rather difficult. Certain missions require you to enter a Hulk, retrieve an item of historical importance and leave as soon as possible without being killed. Some of these missions have strong puzzle elements to them similar to some Warcraft maps, i.e. there is only one effective way to win the level. But the game's wonderful atmosphere (with creepy sound effects) and solid gameplay will keep you glued to the screen, cursing the difficulty while playing it non-stop. Space Hulk is simply a must-play for every Warhammer fan and real-time strategy lovers.. especially anyone who likes a good, solid challenge that requires both wit and reflexes. Two thumbs up, way up!
    Free
  7. In August, the vacuum cleaner Embracer Group announced that it was taking over Middle-Earth Enterprises, giving the Karlstad company the right to the brand The Lord of the Rings. And in the latest quarterly report, the mouthpiece has been put in the blowout end, because there we are told that five - yes, five - Lord of the Rings games will be released in the financial years 2023 and 2024. The games are made by external studios, and these are not five completely unannounced titles. And just in case, a film is also being made. "There are currently five games in production by external partners, to be released in financial year 2023/24. There is also one film in production by an external partner. Freemode continues to make selective key recruitments in various parts of its business to strengthen the organization. It is not said which games are involved, but most likely the delayed Gollum is one of them. It should be released before October this year. We will probably have reason to return to the others shortly. In short: throw away the toe-razor.
  8. The Incredible Machine 2 (DOS) The Incredible Machine 2 was created by Jeff Tunnell and released in 1994 for DOS and the following year for Windows and Macintosh. It's the sequel to The Incredible Machine and it adds new levels, new parts, a redesigned interface and much better graphics, sounds and music. It is considered the best game of the series. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Puzzle View File
    • 4 downloads
    The Incredible Machine 2 was created by Jeff Tunnell and released in 1994 for DOS and the following year for Windows and Macintosh. It's the sequel to The Incredible Machine and it adds new levels, new parts, a redesigned interface and much better graphics, sounds and music. It is considered the best game of the series.
    Free
  9. The Incredible Machine (DOS) The Incredible Machine is a puzzle game where the player has to assemble a Rube Goldberg-type contraption to solve a simple puzzle. It was developed by Jeff Tunnell Productions and published in 1993 for the PC by Sierra Entertainment. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Puzzle View File
    • 4 downloads
    The Incredible Machine is a puzzle game where the player has to assemble a Rube Goldberg-type contraption to solve a simple puzzle. It was developed by Jeff Tunnell Productions and published in 1993 for the PC by Sierra Entertainment.
    Free
  10. Syndicate Wars (DOS) Syndicate Wars is the second title in the Syndicate series, created by Bullfrog Productions in 1996. Unlike the first game Syndicate and the expansion, this new chapter was not released for the Amiga. Syndicate Wars includes 60 missions spread through 30 different cities. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Action View File
    • 3 downloads
    Syndicate Wars is the second title in the Syndicate series, created by Bullfrog Productions in 1996. Unlike the first game Syndicate and the expansion, this new chapter was not released for the Amiga. Syndicate Wars includes 60 missions spread through 30 different cities.
    Free
  11. Open Windows Terminal, and select Windows PowerShell or Command Prompt. Copy and paste the command below you want into Windows Terminal, and press Enter. (Disable) reg add "HKCU\Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}\InprocServer32" /f /ve OR (Enable) reg delete "HKCU\Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}" /f Close Windows Terminal. You may need to either restart the explorer process, sign out and sign in, or restart the computer to apply.
  12. Quake II (Win) Quake II doesn't need any introduction. The first-person shooter created by id Software was released in December 1997. The legendary John Carmack worked personally on coding this gem, that was not planned to be a sequel to Quake. The engine of the game, called id Tech 2, has been used for many other games. In 2001 the source code of the game was released freely. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Action View File
  13. SirMadsen posted a file in Action
    • 2 downloads
    Quake II doesn't need any introduction. The first-person shooter created by id Software was released in December 1997. The legendary John Carmack worked personally on coding this gem, that was not planned to be a sequel to Quake. The engine of the game, called id Tech 2, has been used for many other games. In 2001 the source code of the game was released freely.
    Free
  14. Wolfenstein 3D (DOS) Wolfenstein 3D is a first-person shooter developed by Id Software and published by Apogee Software in 1992 for DOS. It has since been ported for several systems including PC-98, Mac, Windows, PlayStation 3, and Xbox 360. The game was inspired by the 1980s Muse Software video game Castle Wolfenstein, a top-down infiltration game. Wolfenstein 3D came out hot on the heels of the Commander Keen series and utilized the game engine created by John Cormack. It was pre-Doom, but you can see that many of the gameplay elements made their way into this future release. Playing as a captured allied spy, you must escape your Nazi captors and foil their plans for world domination. The game is broken down into six episodes which further break down into ten levels each. Eight regular levels, a boss level, and a secret level. Each level has a labyrinthian set up with lots of areas to explore, secrets to find, and enemies to blow away. You have a set number of lives, but it is possible to earn extra lives as you play. Wolfenstein 3D is one of Apogee’s best selling games and is looked at by many as the godfather of 3D and first-person shooters, first of all, Doom. It raked in cash for both Apogee and Id in its heyday. 26 years later it still holds up as a classic of the genre and a hell of a good game. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Action View File
    • 3 downloads
    Wolfenstein 3D is a first-person shooter developed by Id Software and published by Apogee Software in 1992 for DOS. It has since been ported for several systems including PC-98, Mac, Windows, PlayStation 3, and Xbox 360. The game was inspired by the 1980s Muse Software video game Castle Wolfenstein, a top-down infiltration game. Wolfenstein 3D came out hot on the heels of the Commander Keen series and utilized the game engine created by John Cormack. It was pre-Doom, but you can see that many of the gameplay elements made their way into this future release. Playing as a captured allied spy, you must escape your Nazi captors and foil their plans for world domination. The game is broken down into six episodes which further break down into ten levels each. Eight regular levels, a boss level, and a secret level. Each level has a labyrinthian set up with lots of areas to explore, secrets to find, and enemies to blow away. You have a set number of lives, but it is possible to earn extra lives as you play. Wolfenstein 3D is one of Apogee’s best selling games and is looked at by many as the godfather of 3D and first-person shooters, first of all, Doom. It raked in cash for both Apogee and Id in its heyday. 26 years later it still holds up as a classic of the genre and a hell of a good game.
    Free
  15. SimCity Enhanced CD-ROM (Win, Mac) SimCity Enhanced CD-ROM, also known as SimCity Enhanced Cinematic Multimedia, is a remake of SimCity created by Maxis and released by Maxis and Interplay in 1993 for PC CD-ROM and Macintosh. The game is not changed compared to the original (if we exclude the VGA graphics instead of EGA). Still, there are several cutscenes with movies recorded with real Hollywood actors, plus voices that will give you feedback and suggestions. Reviews were not highly positive: many complained because the videos or audio were distracting. Anyway, it's a fun remake of a popular game. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Simulation View File
    • 3 downloads
    SimCity Enhanced CD-ROM, also known as SimCity Enhanced Cinematic Multimedia, is a remake of SimCity created by Maxis and released by Maxis and Interplay in 1993 for PC CD-ROM and Macintosh. The game is not changed compared to the original (if we exclude the VGA graphics instead of EGA). Still, there are several cutscenes with movies recorded with real Hollywood actors, plus voices that will give you feedback and suggestions. Reviews were not highly positive: many complained because the videos or audio were distracting. Anyway, it's a fun remake of a popular game.
    Free
  16. Harry Potter and the Deathly Hallows: Part 2 (Win) Harry Potter and the Deathly Hallows: Part 2 is the final game in the series of Harry Potter movie adaptations. It closely follows the plot of the movie of the same name. Harry and his friends will have to find and destroy the remaining Horcruxes and then face Lord Voldemort for the ultimate battle. The game is a single-player third person shooter, with magic spells substituting weapons. The game resembles its predecessor in most aspects, but the stealth sections from the previous game are omitted. The cover system has been tweaked. In different levels the player controls various characters from Harry Potter movies including Hermione Granger, Neville Longbottom, Professor McGonagall and others. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/14/2023 Category Action View File
    • 1 download
    Harry Potter and the Deathly Hallows: Part 2 is the final game in the series of Harry Potter movie adaptations. It closely follows the plot of the movie of the same name. Harry and his friends will have to find and destroy the remaining Horcruxes and then face Lord Voldemort for the ultimate battle. The game is a single-player third person shooter, with magic spells substituting weapons. The game resembles its predecessor in most aspects, but the stealth sections from the previous game are omitted. The cover system has been tweaked. In different levels the player controls various characters from Harry Potter movies including Hermione Granger, Neville Longbottom, Professor McGonagall and others.
    Free
  17. Harry Potter and the Deathly Hallows: Part 1 (Win) Harry Potter and the Deathly Hallows: Part 1 is an adaption of the movie of the same name. The player takes the role of Harry Potter on his quest to find the Horcruxes; the source of the villain's immortality. In contrast to the former games based on the franchise this is a third person shooter. The levels portrait key moments from the movie. But of course Harry does not use real weapons; he relies on his magic wand to mow down the enemy hordes. He has different magic spells to his disposal; both offensive and defensive. The offensive spells are similar to regular weapon, e.g. expulso acts like a MG and stupor like a gun, and the defensive ones are used to turn enemies against each other or create cover. The latter can be useful because the game features a classical cover system where Harry can duck behind to regenerate his health. With him are his AI allies Hermione and Ron which fight on their own. New or upgraded spells are earned after level ups. In addition to the shooter sections there are first-person stealth missions in which Harry needs to avoid detection. For this purpose he uses a invisibility cloak which has only limited power - if it runs out Harry is out in the open. It is recharged by standing still. Between the main missions the player has to solve other quests in any order. Those have nothing to with the movie plot. The challenge mode is unconnected to the campaign and includes missions like killing as many foes as possible in a limited time. File Information Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 02/13/2023 Category Action View File
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