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Found 6 results

  1. Battlefield 2042 received a lot of criticism when it was released last fall, not least because the fixed player classes were replaced with specialists who could act as just about anything. Already in August, Dice made it clear that this will change, and in a new blog post they talk about the return of the class system. For starters - it's close. The return of the classes will happen when the game is updated to 3.2, which will be already this month. In concrete terms, the specialists will be sorted into each class (Assault, Recon, Support, Engineer). We will get more details about the update and the changes shortly - only eleven days left in the month. And if it turns out well, we have to be prepared to give Dice and EA credit for trying to make the game better since it was released.
  2. The fight to make Battlefield 2042 something that players actually want continues at Dice, and one news that will be welcomed by many is that they plan to introduce a class system and thus make it more like previous games in the series. Currently, there is no such system, but instead there are different specialists to choose from. In a video update, they say that the game's second season is almost here and that they have big plans for the coming months. They have analyzed the "polarizing feedback" about the Specialists and decided that in season three they will be moved into a more classic class system. Existing specialists will thus be categorized as Assault, Recon, Support or Engineer, and all will have access to the abilities and equipment that belong to the class in question. In addition to that, there are further improvements to maps to, among other things, give infantry a better chance and ensure that players get to the battles faster, as well as new material, including the new map that the second season includes.
  3. Battlefield 2042 was not quite what the players wanted, mainly because it differed quite significantly from previous parts of the series. Anyone who agrees with this is welcome Battlefield boss Vince Zampella In an interview with Barrons (via VGC ), he says: "I think they strayed a little too far from what Battlefield is. They tried to do a couple of things that were maybe ambitious: grow the number of players etc. I don't think they put enough time into further developing what makes it fun. - Vince Zampella Dice is now working on trying to fix the game and has, among other things, rearranged some maps to make the battles more focused, reduce transport distances and provide more protection for infantry. They have also said that they are working on a class system more similar to the older games to introduce, although they are not ready to do away with the criticized "specialists" used in the game today. Whether the game can be saved in the eyes of the players remains to be seen, but it is at least clear that the single player is on its way back in some form, signed by the relatively newly formed Ridgeline Games.
  4. Today, patch 3.3 was released for Battlefield 2042, a month and a half after the last one. It's a fairly small update, with an updated scoreboard as the main bait. In addition, some skins are released for those who bought more expensive versions of the game, and a handful of bug fixes: General Fixed a game crash that could occur on Origin or Xbox One when signing in/out while using an Xbox One controller Setting “Chat” Key Bindings no longer requires a game restart to take effect Adjusted Aim Assist on console to ensure that the system is in effect when analogue sticks are at 100% of their range. Previously it was only active at ranges below 100% Fixed a bug where takedowns would not result in a kill on Xbox One and PlayStation®4 Established new location for our EU Data Centre as Frankfurt Modes Conquest & Breakthrough - fixed a bug where the Securing Objective XP-event was triggered even after a Capture Point was already fully captured Hazard Zone - fixed a visual bug displaying squad mates during the match found sequence Hazard Zone - fixed a bug where the End of Round XP gains sometimes didn’t trigger If the list feels meager, you will have to recalibrate to April, when a much more nutritious update sees the light of day (if the forecast holds). It should include "a larger amount of changes and fixes", VOIP support for squads and additional scoreboard changes. It also suggests balance changes for weapons and vehicles, and a revised system for how attachments to weapons work. No promises for the last one, though. If Dice and EA are seriously looking to attract people back to BF2042, much faster and bigger news than this is needed. The game is booming around 1,300 - 2,000 players per day on Steam, according to SteamDB. The game is available in more places (Origin, as well as on Playstation and Xbox) so the total number of players is higher. At the same time, the Steam numbers can be compared to Battlefield V which has about ten times more players. What kind of changes do you want to see?
  5. On his own blog, Dice writes today that they will make massive changes to Battlefield 2042 in the coming time. The first part of the remake is about the general map design in the game. The developer points out five different areas as critical: 1. Travel time - Many players are annoyed at how long it takes to move across the big maps, made for up to 128 players. According to Dice, players mocked the title and called it a "walking simulator". 2. Intensity - Due to the lack of smaller zones where the fighters can converge, the matches can feel chaotic and confusing. Dice specifically points out the Breakthrough mode. 3. Line of sight - Too open and too flat - Sniping and attacks from long distances have made life miserable for the poor infantryman. This should therefore be reviewed. 4. Unclear paths to the targets - Without clear paths towards a target, the firing, according to Dice, comes from many different angles, which in turn makes the battles too chaotic. 5. Protection - Dice has taken on board the critique who claim that it is far and too difficult to find protection on the maps: You can read more here. The post is rather long.
  6. That people are disappointed with Battlefield 2042 is probably a fact at this point, and even EA themselves state that they are dissatisfied. The problems have piled up, and last week Dice announced that the game's first season will be delayed so they can focus on the worst bugs and gameplay instead. However, some are not happy with the wait for the game to be fixed, and therefore a petition has been started on Change.org. The goal is 50,000 signatures, and at the time of writing it has 219.193 votes signed. The creator claims that one of the country's (US) best lawyers will pursue the case against EA if they reach 50,000 signatures. The creator of the petition says that EA and Dice did not keep their promises and that the game was unplayable when it was released. He also points out that in some cases Steam has made exceptions to its refund rules and given the money back even though players played more than the allowed two hours. Whether this collection will lead to anything is highly doubtful, but it is undeniably an interesting development in the chaos.
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