Amulets & Armor is a mission-based adventure/RPG that runs on DOS. When starting a new game, you have a choice of several characters (called archetypes here) that range from warriors to ranged combat to magicians. After that, you can choose one of several missions that place you in various levels wit specific objectives. Between missions you can also visit other places: ‘Store’, ‘Inn’, and ‘Bank’. The Inn, which lets you rest to heal, has exorbitant prices and is such unusable. You can visit the Store to buy various things like weapons and potions, and the Bank lets you store any gold you’ve found – it’s useful since you lose a lot of your carried gold whenever you die.
The graphics in the game are atrocious by 1997 standards. It runs worse and looks far inferior to games such as Heretic, and in fact could be easily confused with a 3D title that came out sometime in the early 90s. The controls are slow and awkward, and don’t have any of the balance you expect from serious CRPGs, or the hectic violence found in mainstream 3D shooters. It’s a dull, dysfunctional blend of both worlds with little charm in between.