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Here is an overview of the changes and improvements in this update:
As it's the start of the new year we also feel it’s the right time to change how we deliver our update notes to you. Currently, you are used to receiving them the day before an update goes live, but we want to get that information into your hands sooner. That means you can now expect a full overview of the content and changes for major game updates to become available in the week leading up to their release.
Whenever we plan a game update there is sometimes a chance for a last minute release date shift. That means we’ll continue confirming the deployment time for each update early in the week of its release, as we have done previously.
Update 3.2.0 is a major moment for the team as we have worked on the Return to the Class System for Battlefield™ 2042, alongside many other changes and improvements. You’ve told us how you’d like to see gameplay evolve and we’re extremely excited to get those changes into your hands. Thank you for all your feedback leading up to its release. Once you’ve played - let us know what you think!
Return to the Class System
Representing the most substantial change to Battlefield 2042 so far, the Return to the Class System introduces familiar gameplay by bringing back the structure and class identity that you’re used to from previous Battlefield titles.
If you’d like to learn more about the journey and feedback that we’ve received from you around the development of this feature then we invite you to check our latest Dev Notes blog. And as the subject of our first episode of our new Inside Battlefield Podcast, you can also listen to it if that’s your preference!
Classes
Each Specialist has now been assigned to a familiar Battlefield Class that signifies the expected gameplay behavior of that particular Specialist.
We have also taken our previously open pool of Equipment and Gadgets and assigned them to particular Classes to further encourage the role of Class gameplay, while simultaneously adding structure to assist with the readability of encounters while you’re on the Battlefield.
As we approach Update 3.2 we will be updating the Battlefield website with all information you need to understand these changes. Here’s a quick overview of which Specialists, Class Equipment and Class Gadget apply to each Class:
Assault: Dozer, Mackay, Sundance, Zain
Class Equipment: Med Pen
Class Gadgets: C5 Explosive, IBA Armor Plate, M18 Claymore, Smoke Launcher
Engineer: Boris, Crawford, Lis
Class Equipment: Repair Tool
Class Gadgets: AT Mine, C5 Explosive, EOD Bot, FM-148 Javelin, FXM-33 AA, Recoilless M5
Recon: Casper, Paik, Rao
Class Equipment: Insertion Beacon
Class Gadget: C5 Explosive, M18 Claymore, Prox Sensor, SOFLAM, Tracer Dart, T-UGS
Support: Angel, Falck, Irish
Class Equipment: Defibrillator
Class Gadget: Ammo Crate, Health Crate, M18 Claymore, Smoke Launcher
Weapon Proficiencies
The Return to the Class System also introduces Weapon Proficiencies. A set of optional and passive benefits that encourages using the Weapon Archetype for your Class during gameplay.
Assault + Assault Rifles: 3 Extra Magazines
Engineer + LMG: Improved Dispersion while Crouched or Prone
Recon + Sniper Rifles: Immediate, constant and steady scope
Support + SMG: Faster Draw Time
Weapon Proficiencies will help you understand what setup may work best for each particular Class, while also adding back Class Identity to the Battlefield.
Breakaway
Featuring some of the most visible and extensive changes to take place on our map reworks, Breakaway has been streamlined and reduced in size to encourage more intensive encounters than you have previously experienced.
Areas of Improvement
Glacier Top: Previously a wide open expanse with little cover to protect yourself, the penguins have created an outpost settlement with buildings to battle through as you establish control of the immediate area.
Ice Shelf: Extensive improvements have been made to the overall Ice Shelf area of Breakaway, featuring a new flag on top of the Glacier, and new routes to encourage flanking between the glacier and the relocated Oil Rig.
Oil Rig: One of our favorite playspaces has been relocated to the foot of the Glacier, allowing for more frantic combat encounters as it’s much closer to the action than before. New ways to assault the Oil Rig have been established, and new paths and cover have been included throughout the deck.
Snow Cave: Nestled within the glacier you will find a Snow Cave that features a downed MV-38 Condor, precious resources are scattered throughout this location as your team works to secure this new Capture Point
Workers Village: Military presence and fortification has increased throughout this area. Cleaner navigation and shorter distances between Capture Points should ensure the action remains ever flowing across the Workers Village. Rumor has it that the workers in this village also throw the best parties. But so far we haven’t been invited yet.
Thermal Scopes
There was one clear winner when reviewing which type of attachment we could release next throughout Season 3: Thermal Scopes.
While they are no stranger to Battlefield - we’ve had them in previous games - technical and engine improvements have allowed us to show these scopes in a way that we haven’t done before. Previous titles had these scopes changing the entire screen. But with Battlefield 2042 we can now isolate this effect to only show within the scope itself, alongside showing multiple hotspots for a single item… use a Thermal Scope on Twin-Engine aircraft and you’ll see what we mean!
With this Update, Zain shall also be able to utilize thermals with his XM370A Airburst Launcher.
On the balance front we have also made several steps to ensure that these attachments bring appropriate gameplay for today's Battlefield. That means that some expectations of how these attachments work in real-life do not equate to a fun gameplay experience. Fun is always our priority when introducing new things to the Battlefield. So as an example, tactical smoke from gadgets, grenades or vehicles will be opaque to Thermal Scopes. While smoke and steam that originates from the environment will be transparent.
We’ll continue to monitor, tweak and adjust Thermal Scope gameplay over time.
TR-1 Thermal 1.25x: This scope is ideal for close-range combat, its compact screen will provide valuable info while operating in dark staircases or tight corridors.
Equippable with: 12m Auto, AC-42, AK-24, AM40, Avancys, Ghostmaker R10, K30, LCMG, M5A3, MCS-880, MP9, NVK-S22, PBX-45, PKP-BP, PP-29, Rorsch Mk-4 and SFAR-M GL
T4 Thermal 2.5x: The mid-range option out of the three new scopes, whose black and white screen finds optimal use when engaging players in warehouses or container parks.
Equippable with: AC-42, AM40, Avancys, BSV-M, DM7, GVT 45-70, M5A3, PKP-BP, Rorsch Mk-4, SFAR-M GL, SVK, VCAR
2038 Thermal 6x: Perfect for long range engagement, and for finding opposition snipers who are hiding away in a bush.
Equippable with: BSV-M, DM7, DXR-1, NTW-50, Rorsch Mk-4, SVK, SWS-10
New Suppressor: NVK-Box Suppressor
What's better than a suppressor? Two welded together, of course. Specifically designed for the NVK-S22, the ‘box’ will allow you to add a little bit of sneak to your ventures into close-quarters combat.
Active Protection System for M1A5 and T28
As previously announced in our Dev Notes blog for Vehicles, the Active Protection System is now available on the M1A5 and T28.
When we brought this feature to the EBLC-RAM in Season 2, we knew we would want to release it across other vehicles. We also know this is something you’ve been asking for, and we cannot wait to see your reactions once you’ve been able to try it out.
Below Radar arrives for Air Vehicles
Flying below 30 meters from the ground will now ensure that you’re immune to lock-ons from Vehicle-based weaponry.
We are also reducing the height limits for Helicopters. Previously we have seen some instances of pilots flying high and unleashing havoc with very little response as lock-on launchers were unable to reach that high. This tweak helps bring those helicopters down to the ground (literally).
This change does not currently affect Jets, or missiles that are already fired. We will continue to review your feedback in the meantime.
New Vault Weapons: M39 EMR, MTAR-21, PP-2000
The M39 EMR, MTAR-21 and PP-2000 have been added to the All-Out Warfare arsenal.
M39 EMR
Significantly lighter than the “OG” M14, this rifle comes with match-grade 7.52mm long range ammo and a standard 8X Rifle Scope to position it as an adaptable, medium range Sniper Rifle.
MTAR-21
A compact Bullpup Assault Rifle chambering 5.56x45mm NATO rounds. Being popular for its ambidextrous setup, its heavy modularity and reliability, this medium-range AR is the proof that size deceives. The MTAR-21 also arrives within Battlefield Portal as part of this Update.
PP-2000
This modern SMG features a 40-round magazine, lightweight frame and a high rate of fire. Coupled with its high muzzle velocity, even the smallest of ammo rounds pack a punch.
Exclusive Rewards for Year 1 Pass, Gold and Ultimate owners
Good news for our Year 1 Pass, Gold and Ultimate owners that missed out on unlocking the Tier 0 Premium Battle Pass rewards for Season 1 or Season 2. You’ll find that these are now unlocked for you upon logging into the game for the first time once the update is live!
This includes the following items:
Season 1:
Season 2:
Owners of the versions listed above will also receive Specialists Lis and Crawford immediately upon login.
Head on over to the Collections Screen and take advantage of your shiny new unlocks. This bonus is available for any Year 1 Pass, Gold and Ultimate owners for a limited time.
CHANGELOG in the comments.
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