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Found 24 results

  1. 0 downloads

    If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks.
  2. Micro Machines View File If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the Micro Machines series could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables has the track painted on, although this is open to deviation (as are most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks. Submitter SirMadsen Submitted 05/08/2022 Category Racing  
  3. World Cup USA 94 View File World Cup USA 94 is a top-down football (soccer) game recreating the namesake tournament. Beside the 24 teams who qualified for the actual World Cup, other significant footballing nations like England, France and Denmark can be drafted in. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play. The presentation of the menus is largely icon-based, with the official mascot featured prominently. Submitter SirMadsen Submitted 03/19/2022 Category Sports  
  4. 2 downloads

    World Cup USA 94 is a top-down football (soccer) game recreating the namesake tournament. Beside the 24 teams who qualified for the actual World Cup, other significant footballing nations like England, France and Denmark can be drafted in. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play. The presentation of the menus is largely icon-based, with the official mascot featured prominently.
  5. Kick Off 3: European Challenge View File Kick Off 3: European Challenge is an updated version of Kick Off 3. Whereas the original game only featured national teams, this version allows the player to take control of all club teams from the top divisions of five European countries: England, Germany, France, Italy and Spain. For each country a league or a cup can be played and there is also a European cup with teams from all countries as well as individual friendlies. The European cup and friendlies also allow the player to select teams from other countries. For copyright reasons, all player names are misspelled (for example Barcelona features Rommario, Haggi and Coeman). The names can however be edited. There are also some changes to the gameplay. This includes changes to the control systems to make it playable with a one button joystick (on Amiga) and new sound effects (for example when goals are scored) and improved graphics with more animations. Another addition is special key players that bring special playing styles to their sides. Submitter SirMadsen Submitted 03/17/2022 Category Sports  
  6. 1 download

    Kick Off 3: European Challenge is an updated version of Kick Off 3. Whereas the original game only featured national teams, this version allows the player to take control of all club teams from the top divisions of five European countries: England, Germany, France, Italy and Spain. For each country a league or a cup can be played and there is also a European cup with teams from all countries as well as individual friendlies. The European cup and friendlies also allow the player to select teams from other countries. For copyright reasons, all player names are misspelled (for example Barcelona features Rommario, Haggi and Coeman). The names can however be edited. There are also some changes to the gameplay. This includes changes to the control systems to make it playable with a one button joystick (on Amiga) and new sound effects (for example when goals are scored) and improved graphics with more animations. Another addition is special key players that bring special playing styles to their sides.
  7. SirMadsen

    Kick Off 3

    Kick Off 3 View File The third entry in the Kick Off series is the first that offers an isometric view instead of the old top-down view. In the game, there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There are several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch off rules to focus purely on reflexes. Submitter SirMadsen Submitted 03/17/2022 Category Sports  
  8. SirMadsen

    Kick Off 3

    1 download

    The third entry in the Kick Off series is the first that offers an isometric view instead of the old top-down view. In the game, there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There are several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch off rules to focus purely on reflexes.
  9. Version 1.0.0

    4 downloads

    Sensible Golf is a game dedicated to a sport that does not need to be introduced - golf. The game had the same characters - similar to those previously used with great success in Sensible Soccer and Cannon Fodder, although after release it was considered a commercial failure and received rather negative reviews. Part of the problem was that it used the same game engine as Sensible's previous games, so it had to be designed as an arcade game rather than a serious golf simulation, which many critics said led to a reduction in its overall lifespan. This version of the golf from Sensible Software boasts very simple operation, where almost everything is done for you by a computer. The preset selection can be canceled and adjusted according to your taste, such as picking a stick, the direction of the ball, etc. You focus mainly on hitting the ball. There are a huge number of courses in the game, which you look at from above, so you have a great overview of where there is something. You can choose whether to play training, match, tournament and you can also choose many different ways of scoring and winning.
  10. 4 downloads

    Possibly the dryest Sim- game Maxis ever made, SimHealth puts you in control of the U.S.health care system-- evidently Maxis felt that the heated debates during the 1996 presidential election would induce many fans to try their hands at the subject ;) Despite its commercial failure, SimHealth is a solid simulation that really gives different (if perhaps not "realistic") results of your decision. Want to cut insurance or increase family medicine practice? Here's your chance-- with the end goal of getting re-elected again when the time comes.
  11. SirMadsen

    SimHealth

    SimHealth View File Possibly the dryest Sim- game Maxis ever made, SimHealth puts you in control of the U.S.health care system-- evidently Maxis felt that the heated debates during the 1996 presidential election would induce many fans to try their hands at the subject ;) Despite its commercial failure, SimHealth is a solid simulation that really gives different (if perhaps not "realistic") results of your decision. Want to cut insurance or increase family medicine practice? Here's your chance-- with the end goal of getting re-elected again when the time comes. Submitter SirMadsen Submitted 02/20/2022 Category Simulation  
  12. 6 downloads

    In the year 1998, the amount of reports of UFO sightings has been drastically increased. Stories about abductions and alien attacks became more and more widespread. Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland. It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM). Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out where their base is, and destroy it. X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished, and so on. You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether. Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched. In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any more this turn (he gets all his TUs back on the next turn, though).
  13. X-COM: UFO Defense View File In the year 1998, the amount of reports of UFO sightings has been drastically increased. Stories about abductions and alien attacks became more and more widespread. Finally, after various nations of the world have failed to intercept the UFOs, their representatives met in a conference of global importance in Geneva, Switzerland. It was eventually decided to organize a secret paramilitary group, dubbed Extraterrestrial Combat Unit (X-COM). Starting with one base, two fighters, one transport, and a few soldiers, X-COM must locate the aliens, learn about their origins and technology, find out where their base is, and destroy it. X-COM: UFO Defense is a strategy game featuring separate but interlinked elements. On the strategic side, called GeoScape, you get a rotating view of the globe, where you see all visible UFOs (those that are within your detection range) as well as major cities and your base(s). You order movements from here, such as sending out fighters to intercept UFOs, transports with soldiers to assault/recover UFOs, and perhaps assaults on alien bases (if you find any). You also control your research, as you must invent better weapons (the Terran weapons are just no match against the alien weapons) quickly, not to mention all the other cool tech you can recover from the aliens. You also need to control your budget, as you can't afford to overextend your reach. Researchers need to be paid, engineers (who build the new toys) need to be paid, base(s) need to be be built/expanded, planes need to be bought/maintained, supplies need to be replenished, and so on. You can earn money by selling unneeded stuff, and you receive funding from the nations of the world; however, a nation can decrease its funding if it decides you aren't operating efficiently enough within its region. It's even possible that a nation gets so fed up with you that it signs a pact with the aliens and ceases funding altogether. Once you join a ground battle, the game switches to Battlescape, which is an isometric view of the battlefield with realistic line-of-sight calculations and turn-based combat. Your mission is usually extermination of all aliens on the battlefield, though if you can capture a few it would surely help your research efforts. If you win, you also recover any alien artifacts left on the field, which can then be researched. In combat, each of your soldiers has a specific number of Time Units. Doing anything (moving, shooting, turning around, rearranging objects in the inventory etc.) costs a number of TUs. Once a soldier is out of TUs, he cannot act any more this turn (he gets all his TUs back on the next turn, though). Submitter SirMadsen Submitted 01/16/2022 Category Strategy  
  14. 4 downloads

    If you want a famous point of comparison with Alien Legacy, that would be Outpost. Those of you who have played through 4x games probably know what it’s all about. But believe it or not, Alien Legacy is actually even more stressful and harder to get into than Outpost, which was no walk in the park either. It can go the point that the game feels more like a job than an actual game. The game has three distinctive parts: global strategy, colony management and searching planets. The strategy mostly involves sending out ships to new planets to colonize. Research is powered by “research points” in different categories, e.g. biology or math, which are gathered when searching sectors. By using those points the player gets different technologies of various use like more productive mines or a better range for space ships. Lastly the colonies are viewed from a top-down perspective. Here the player constructs up to 16 buildings to produce resources or space ships. Those buildings have to be maintained or can be upgraded/replaced with the newest research achievements. Every colony also needs a steady number of people, material and robots. Perhaps the main reason why the game isn’t all that fun is because of the mundane nature of the taks you have to undertake in order to run your empire. You can decide where to build factories, but this is mundane since you can place them anywhere. What’s more, the action sequences, where you fly a small probe around looking for minerals, is neither fun nor pretty to look at.
  15. 7 downloads

    Designing your first amusement park isn’t actually that tough, but once things are up and running do the headaches begin. The key to your theme park’s success hangs on how happy your customers are. Sure, they’ll come to investigate when it opens, but if they don’t like it (if it’s too dirty, boring, lacking key facilities or if the rides look unsafe) then they won’t be coming back for a second visit. Even worse, they might convince their friends not to go. For this reason, you have to think everything from how much to charge for a hot dog to designing your rollercoaster. One of the other cool, more subtle features of the game is that the quality of people change depending on what kind of a park you’ve built. If your park is very safe and quiet, you’ll be seeing a lot of old folk wandering around. If it has a lot of dangerous and noisy rides then you’ll see younger thrill-seekers visiting. But typically the better way to go is to try to please as many people as possible – provide long, safe rides, have food and drinks nearby, and keep your park clean. Most of the fun of Theme Park is finding that balance that secures your park’s money-making future.
  16. Alien Legacy View File If you want a famous point of comparison with Alien Legacy, that would be Outpost. Those of you who have played through 4x games probably know what it’s all about. But believe it or not, Alien Legacy is actually even more stressful and harder to get into than Outpost, which was no walk in the park either. It can go the point that the game feels more like a job than an actual game. The game has three distinctive parts: global strategy, colony management and searching planets. The strategy mostly involves sending out ships to new planets to colonize. Research is powered by “research points” in different categories, e.g. biology or math, which are gathered when searching sectors. By using those points the player gets different technologies of various use like more productive mines or a better range for space ships. Lastly the colonies are viewed from a top-down perspective. Here the player constructs up to 16 buildings to produce resources or space ships. Those buildings have to be maintained or can be upgraded/replaced with the newest research achievements. Every colony also needs a steady number of people, material and robots. Perhaps the main reason why the game isn’t all that fun is because of the mundane nature of the taks you have to undertake in order to run your empire. You can decide where to build factories, but this is mundane since you can place them anywhere. What’s more, the action sequences, where you fly a small probe around looking for minerals, is neither fun nor pretty to look at. Submitter SirMadsen Submitted 01/15/2022 Category Strategy  
  17. Theme Park View File Designing your first amusement park isn’t actually that tough, but once things are up and running do the headaches begin. The key to your theme park’s success hangs on how happy your customers are. Sure, they’ll come to investigate when it opens, but if they don’t like it (if it’s too dirty, boring, lacking key facilities or if the rides look unsafe) then they won’t be coming back for a second visit. Even worse, they might convince their friends not to go. For this reason, you have to think everything from how much to charge for a hot dog to designing your rollercoaster. One of the other cool, more subtle features of the game is that the quality of people change depending on what kind of a park you’ve built. If your park is very safe and quiet, you’ll be seeing a lot of old folk wandering around. If it has a lot of dangerous and noisy rides then you’ll see younger thrill-seekers visiting. But typically the better way to go is to try to please as many people as possible – provide long, safe rides, have food and drinks nearby, and keep your park clean. Most of the fun of Theme Park is finding that balance that secures your park’s money-making future. Submitter SirMadsen Submitted 01/14/2022 Category Strategy  
  18. Sensible Golf View File Sensible Golf is a game dedicated to a sport that does not need to be introduced - golf. The game had the same characters - similar to those previously used with great success in Sensible Soccer and Cannon Fodder, although after release it was considered a commercial failure and received rather negative reviews. Part of the problem was that it used the same game engine as Sensible's previous games, so it had to be designed as an arcade game rather than a serious golf simulation, which many critics said led to a reduction in its overall lifespan. This version of the golf from Sensible Software boasts very simple operation, where almost everything is done for you by a computer. The preset selection can be canceled and adjusted according to your taste, such as picking a stick, the direction of the ball, etc. You focus mainly on hitting the ball. There are a huge number of courses in the game, which you look at from above, so you have a great overview of where there is something. You can choose whether to play training, match, tournament and you can also choose many different ways of scoring and winning. Submitter SirMadsen Submitted 01/14/2022 Category Sports  
  19. SirMadsen

    Pizza Tycoon

    Pizza Tycoon View File You start by choosing the location of your business - it will either be in Europe or in the USA. Before the grand opening you have to take care of few things first (furniture, hire employees, think about a pizza menu and purchase all ingredients for pizza cooking). As it happens, you start with a small pizzeria that gradually you will grow and expand. Your task is of course to earn money and build a huge company - become a pizza tycoon. Submitter SirMadsen Submitted 01/13/2022 Category Strategy  
  20. 5 downloads

    You start by choosing the location of your business - it will either be in Europe or in the USA. Before the grand opening you have to take care of few things first (furniture, hire employees, think about a pizza menu and purchase all ingredients for pizza cooking). As it happens, you start with a small pizzeria that gradually you will grow and expand. Your task is of course to earn money and build a huge company - become a pizza tycoon.
  21. SirMadsen

    DreamWeb

    DreamWeb View File Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity; a rarity for games at the time. Dreamweb was re-released as freeware in October 2012. Submitter SirMadsen Submitted 01/13/2022 Category Adventure  
  22. 3 downloads

    Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity; a rarity for games at the time. Dreamweb was re-released as freeware in October 2012.
  23. 2 downloads

    Beneath a Steel Sky is a 1994 cyberpunk science fiction point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. The game was made available for free – and with the source code released – for PC platforms in 2003.
  24. Beneath a Steel Sky View File Beneath a Steel Sky is a 1994 cyberpunk science fiction point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. The game was made available for free – and with the source code released – for PC platforms in 2003. Submitter SirMadsen Submitted 01/13/2022 Category Adventure  

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