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Warzone 2100

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Warzone 2100 was one of the first in the line of 3D strategy games that started showing up at around the turn of the millennium. While the game’s concept is nothing new (a fight over a devastated world among armies that rely on the harvesting of a resource), its visual appeal and its clever interface are an achievement.

Warzone 2100 combines a trio of great ideas which free up time from unit production and let you dwell more on strategic decisions. First, factories can be ordered to construct a variety of units, and then told to churn them out in batches—including an infinite loop. Second, the game requires you to research your way through a tech tree, and one branch leads to Commander units. Assign units to Commanders, and they’ll work as a team. Each kill the Commander’s team gets, the more experience both they and the Commander rake in, and the more units the Commander earns the right to control. The third link: automatic repairing. Every unit can be set to retreat when heavily damaged, and if they have a repair bay to retreat to, they’ll go there.


 

It's all good ❤️

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