Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!
*The Legend Levels feature may not work as expected with modded game content.
Cross-gen for Xbox and PlayStation is here
Ready to explore The City with your friends? With Cross-gen for Xbox & PlayStation, you can now team up with fellow Survivors on different generations of consoles! Team up and have fun!
Ragdolls physics and AI Reaction improvements
We’ve upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Infected now behave more more realistically upon taking damage. Equip yourself with the best tools, and check out these enhancements yourself!
New ragdoll code that more realistically applies the forces of the hits
New ragdoll presets change the hit reactions of human-sized enemies
Changed a number of animation-based hit reactions to ragdolls
Changes to AI behavior around the ledges of buildings
This feature will be developed further in the upcoming updates!
Dynamic Competitions are back
Looking for something new to spice up your online experience? Check out a classic feature from Dying Light — Dynamic Competitions! It will give you the thrill of tackling something unexpected!
Highlights
This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.
Players can now experience more immersive and frightening audio during the night chases
Cutscenes can be skipped by holding down the dedicated button.
Hazmat Biters won’t explode instantly when hit with a weapon using fire or electric mods
Players can now determine any amount of crafted items – not only one or all.
Players can now instantly kill grabbing Biters with the Stab Skill upgrade
Rare Trophies will now drop more often from Infected
Newly added apparel — Pilgrim Outfit — granted at the beginning of the game.
Ability to dodge when looking up
Improved world textures — selected floors, walls, and surfaces
Lowered Biter-grabbing frequency
New 1-handed axe animations — and we’re not stopping with animations improvements there!
Game Update
On top of the changes in the first part of the update notes, we’ve implemented other fixes!
Check them out in the full list below:
Co-op
Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player
Added respawn ability — spawns 45 seconds after death near another player
Markers of other players will display on the compass when at a distance greater than 50 meters
Markers of other players will appear in the environment when at a distance of less than 50 meters
Challenges should now end for all the players if one completes it
Ropes will look natural and not warped when swinging
Decreased neck sturdiness for lower-tier enemies — takedowns will work properly
Changed UI placement of the information about the party
Doors in X13 will open properly for the players in the co-op session
Fixed issue with players respawn in X13
Fixed immunity exploit after repeatedly healing. No more god mode.
Fixed jittering of the players’ model while in hiding/vents
Improved UI regarding players in need of a revive
The list of games found in the online menu will auto-refresh after a failed joining attempt
Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks
Fixed rare graphical issues with Military Containers opening and closing repeatedly
Fixed TPP animations issue for players using baseball bats
Bloody Ties —- fixed matchmaking issues despite owning said story DLC
Bloody Ties — fixed issue of music not playing for all players in Rush and Carnage challenges
Bloody Ties — players now don’t need to wait for other players in critical moments during timed sequences
Bloody Ties — player looks more natural when unlocking the safes
Bloody Ties — Rush challenges will end for everyone once the host finishes
Bloody Ties — objectives for Spectacles now update properly in UI for all players in co-op
Fixed TPP animation of attaching a power cable to the generator
Improved co-op widgets of other players — including status icons (poisoned, burned, etc.)
Player no longer loses the ability to attack from a turret after a triggered cutscene
Let’s Waltz — rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress
Teleport to the host shortened from 10s to 3s
Increased bleeding-out time from 20s to 40s — now you have extra time to help your fallen friends!
The player healing his moving friend won’t get dragged down anymore — in other words, healing is stopped if the patient run away
Veronika Quest — fixed issue of one invisible NPC for every player in the session
Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game
When using the controller, reviving other players won’t unintentionally use up other consumables outside of the medkit selected in the item wheel
Gameplay
Addressed the issue of players being unable to craft lockpicks despite the free space
Barb wires around Huntress camp will now inflict damage — beware!
Crossbow now has finite ammo in Harper’s Elite Mission
Kick attacks are now a little bit faster and more powerful
Hurting friendly NPCs won’t count anymore toward “the King of the Hill” goal
Technical
The game will no longer use 3rd-party DRM protection
PC only — Nvidia DLSS3 support. For the very best experience, you need a VRR monitor, and GPU scheduling turned on. There is a known issue where the in-game benchmark does not report the correct framerate when the DLSS Frame Generation is enabled. To see the correct framerate, please use industry-standard FPS reporting tools such as Frameview or CapframeX. We expect to resolve this issue in the next patch.
PC only — addressed the issue of the darker picture on certain configurations after one of the last patches
PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
PS5 only — Bloody Ties will now load properly when launched from the Resume Activity tab
“Heartbeat” sound won’t be audible anymore if the player muted all audio in the game’s settings
Increased variation of ferns models in the city
Background music for the “Cathedral” quest no longer audible everywhere upon tracking the quest
Fixed graphical issue of fog or smoke appearing underwater
Fixed graphical issues of buildings’ geometry showing dark gaps in the distance
Fixed issue with menu background shaking due to in-game explosions
Fixed rare instances of players falling through the elevator’s floor
Improved quality of VFX/particle effects
SFX are now audible for the weapon’s blast mod explosion
Improved shooting animation for crossbows
Fixed the issue of missing VO lines
Fixed lack of combat music while fighting in GRE Anomalies
Fixed rare instances of missing audio after previewing an outfit in the stash
Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
Fixes to distant NPCs occasionally stuck in their animation
Improved lightning consistency in the game
UV Flashlight — increased audio intensity when burning Biters
Furniture and other assets moved in a few locations to mitigate clipping anomalies
Increased rendering range for volumetric fog and lights
Higher resolution for the sky
Increased number of objects casting shadows
Enhanced transition for LOD of trees
General CPU, GPU, and DirectX 12 performance optimizations
Improvements to memory usage and performance in longer play sessions
PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed
Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
Improved LODs on the Highway leading to X13
UI
Added a quest marker for “Portrait of a Hangover”
Added an additional seventh health bar segment for healthy players with over 600 HP
Added a tooltip to the map icon for the vendor at Carnage Hall
Added a tooltip to the map icon for Severus at Carnage Hall
The camouflage icon won’t be replaced anymore by other status icons
Clarified quest objectives in “The Master”
Fast Travel hint will now be properly added to the Hints Menu
The order of icons for mod weapons is no longer different in different parts of UI
The “Quest Update” text overlapping the health bar is fixed
Improved loading times of Messages of the Day in the main menu
Players can now easily swap accessories and Nightrunner tools in the Quick Slot
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It’s gonna be Legen-wait for it-dary!
Gain new passive abilities and progress faster than ever before, even when you think you’ve reached the end. See what you’re capable of and take your game to the next level!
*The Legend Levels feature may not work as expected with modded game content.
Cross-gen for Xbox and PlayStation is here
Ready to explore The City with your friends? With Cross-gen for Xbox & PlayStation, you can now team up with fellow Survivors on different generations of consoles! Team up and have fun!
Ragdolls physics and AI Reaction improvements
We’ve upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Infected now behave more more realistically upon taking damage. Equip yourself with the best tools, and check out these enhancements yourself!
This feature will be developed further in the upcoming updates!
Dynamic Competitions are back
Looking for something new to spice up your online experience? Check out a classic feature from Dying Light — Dynamic Competitions! It will give you the thrill of tackling something unexpected!
Highlights
This update brings a number of major changes that will impact gameplay. Let’s take a look at some of the highlights in this update.
Game Update
On top of the changes in the first part of the update notes, we’ve implemented other fixes!
Check them out in the full list below:
Gameplay
Technical
UI
☕ It's all good ❤️