Jump to content
If you could allow us to show ads it would be really much appreciated. It's our main source of income and helps us keeping the site up and running and bringing you free stuff. It costs you nothing to see a few ads, but it means a lot to us. Thanks! ×

Recommended Posts

  • Administrators

Theme Park

View File

Designing your first amusement park isn’t actually that tough, but once things are up and running do the headaches begin. The key to your theme park’s success hangs on how happy your customers are. Sure, they’ll come to investigate when it opens, but if they don’t like it (if it’s too dirty, boring, lacking key facilities or if the rides look unsafe) then they won’t be coming back for a second visit. Even worse, they might convince their friends not to go. For this reason, you have to think everything from how much to charge for a hot dog to designing your rollercoaster.

One of the other cool, more subtle features of the game is that the quality of people change depending on what kind of a park you’ve built. If your park is very safe and quiet, you’ll be seeing a lot of old folk wandering around. If it has a lot of dangerous and noisy rides then you’ll see younger thrill-seekers visiting. But typically the better way to go is to try to please as many people as possible – provide long, safe rides, have food and drinks nearby, and keep your park clean. Most of the fun of Theme Park is finding that balance that secures your park’s money-making future.


 

It's all good ❤️

Link to comment
Share on other sites

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Read our Terms of Use and Privacy Policy for more information.