HUDFRIEND
{
Friendly
}

HUDENEMY
{
Enemy
}

SBTEAMSCORE
{
Team Score
}

SBTEAMS
{
Teams
}

SBPLAYER
{
Player
}

SBKILLS
{
Wins
}

SBDEATHS
{
Losses
}

SBLATENCY
{
Latency
}

SBSCORES
{
Scores
}

SBDEFSELF
{
defeated self
}

SBDEF
{
defeated
}

SBWASDEF
{
was defeated
}

BSFIELD
{
Scores
}

BSROUNDS
{
Rounds Fired
}

BSACCUR
{
Accuracy
}

BSKILLS
{
Enemies Killed
}

BSDAMAGE
{
Damage Taken
}

BSWEAPON
{
Favored Weapon
}

BSMOMENTS
{
Bond Moments
}

BSSECRETS
{
Bond Secrets
}

HUD_WeaponsFull
{
o You can only carry 4 weapons at a time.  You must drop one weapon to pick this up.
}

CTFPickUpFlagP
{
You've got the enemy flag!

Return to base!
}

CTFPickUpFlagG
{
Your flag is missing!

Hide until it is returned!
}

CTFPickUpFlagT
{
Your team GOT the ENEMY flag!!
}

CTFLoseFlag
{
Your flag has been TAKEN!!
}

CTFCaptureFlagP
{
You CAPTURED the FLAG!!
}

CTFCaptureFlagT
{
Your team CAPTURED the FLAG!!
}

CTFFlagCaptured
{
Your flag was CAPTURED!!
}

CTFFlagScorerMI6
{
 captured the MI6 flag!
}

CTFFlagScorerPH
{
 captured the Phoenix flag!
}

CTFFlagGetMI6
{
 got the MI6 flag!
}

CTFFlagGetPH
{
 got the Phoenix flag!
}

CTFFlagReturnMI6
{
 returned the MI6 flag!
}

CTFFlagReturnPH
{
 returned the Phoenix flag!
}

CTFFlagReturnedT
{
Your flag was returned!
}

CTFFlagReturnedE
{
The enemy flag was returned!
}

CTFFlagKilledMI6
{
 killed the MI6 flag carrier!
}

CTFFlagKilledPH
{
 killed the Phoenix flag carrier!
}

CTFFlagDefendedMI6
{
 defended the MI6 base!
}

CTFFlagDefendedPH
{
 defended the Phoenix base!
}

CTFTeamMI6
{
MI6
}

CTFTeamPH
{
Phoenix
}

CTFScorePoint
{
+1 point
}

CTFScorePoints
{
+10 points
}

CTFInfoFlagAtBaseMI6
{
The MI6 flag is at the base.
}

CTFInfoFlagAtBasePH
{
The Phoenix flag is at the base.
}

CTFInfoFlagCarriedMI6
{
 is carrying the MI6 flag.
}

CTFInfoFlagCarriedPH
{
 is carrying the Phoenix flag.
}

CTFInfoFlagCarryMI6
{
The MI6 flag is being carried.
}

CTFInfoFlagCarryPH
{
The Phoenix flag is being carried.
}

CTFInfoFlagDroppedMI6
{
The MI6 flag is currently loose.
}

CTFInfoFlagDroppedPH
{
The Phoenix flag is currently loose.
}

CTFCarrierDefendedMI6
{
 defended the MI6 team flag carrier.
}

CTFCarrierDefendedPH
{
 defended the Phoenix team flag carrier.
}

CTFFlagAssistMI6
{
 assisted in the capture for the MI6 team.
}

CTFFlagAssistPH
{
 assisted in the capture for the Phoenix team.
}

CTFTimeRemain
{
 Time Remaining:
}

CTFGameReset
{
Another player joined the game.
Resetting flags and powerups.
}

MPJoin
{
%s has joined the game
}

MPLeave
{
%s has left the game
}

TEAMChange
{
%s has changed to team %s
}

TEAMChangeP
{
%s you are on team %s
}

TEAMSameP
{
%s assigned to team %s
}

MPSay
{
Say
}

MPSayTeam
{
Say Team
}

MPTeamHdr
{
(Team)
}

MPNameChange
{
%s changed name to %s
}

MPUnnamed
{
unnamed
}

MPErrConnect
{
WARNING: Connection Problem
}

m1_austria01TITLE
{
Rendezvous
}

m1_austria02TITLE
{
Rendezvous
}

m1_austria03TITLE
{
Rendezvous
}

m1_austria04TITLE
{
Rendezvous
}

PARTIME
{
40
}

M1_OBJ1_SHOW
{
MISSION OBJECTIVES:
o Breach the security perimeter of Drake's castle
}

M1_OBJ1_HIDE
{
Breach the security perimeter of Drake's castle
}

M1_OBJ2_SHOW
{
OBJECTIVES UPDATED:
o Enter Drake's castle and infiltrate the party
}

M1_OBJ2_HIDE
{
Enter Drake's castle and infiltrate the party
}

M1_OBJ3_SHOW
{
OBJECTIVES UPDATED:
o Rendezvous with CIA Agent, maintain party guest cover
}

M1_OBJ3_HIDE
{
Rendezvous with CIA Agent, maintain party guest cover
}

M1_OBJ4_SHOW
{
OBJECTIVES UPDATED:
o Acquire your Q-Gadgets from the undercover waiter
}

M1_OBJ4_HIDE
{
Acquire your Q-Gadgets from the undercover waiter
}

M1_OBJ5_SHOW
{
OBJECTIVES UPDATED:
o Mayhew's female bodyguard is in attendance - photograph every woman
}

M1_OBJ5_HIDE
{
Mayhew's female bodyguard is in attendance - photograph every woman
}

M1_OBJ5_COMPLETE
{
OBJECTIVE COMPLETE:
o Surveillance photos of female guests uploaded to MI-6
}

M1_OBJ6_SHOW
{
OBJECTIVES UPDATED:
o Recover the stolen briefcase containing the guidance module
}

M1_OBJ6_HIDE
{
Recover the stolen briefcase containing the guidance module
}

M1_OBJ7_SHOW
{
OBJECTIVES UPDATED:
o Rescue Agent Nightshade and escape the castle with the guidance module
}

M1_OBJ7_HIDE
{
Rescue Agent Nightshade and escape the castle with the guidance module
}

M1HELP_MOVEKEYS
{
o Press W to move forward
o Press S to move back
o Press A to step left
o Press D to step right
}

M1HELP_MOUSE
{
o Use the mouse to look around
}

M1HELP_WEAPON1
{
o Use the mouse wheel to cycle between weapons
}

M1HELP_WEAPON2
{
o Press the left mouse button to fire your weapon
o Press the right mouse button to use the alternate fire mode for your weapon
}

M1HELP_RELOAD
{
o Press R to reload
}

M1HELP_OPENDOOR
{
o Press E to open the door
}

M1HELP_HOW2PLAY
{
o Battle your way through the front gate or find an alternate route
}

M1HELP_PADLOCK
{
o Use your Laser Watch to destroy the padlock
}

M1HELP_GADGET
{
o Press G to switch to your gadget ring
o Use your mouse wheel to cycle between gadgets
}

M1HELP_GOGGLES
{
o Press F to activate your Q-Specs
o Press V to cycle between Q-Specs vision modes
}

M1HELP_JUMP
{
o Press space bar to jump
}

M1HELP_TRUCK
{
o Sneak onto the delivery truck
}

M1HELP_LADDER
{
o Press W and push into the ladder to climb up
o Use your mouse to look in the direction you want to climb
}

M1HELP_HANDOVERHAND1
{
o Press E to grab the cable
}

M1HELP_HANDOVERHAND2
{
o Press W to move forward
o Press S to turn around
}

M1HELP_GRAPPLE
{
o Use your Cellphone Grapple to gain access to the second story
}

M1HELP_TABKEY
{
o Press the TAB key to display objectives and hints
}

M1_CAMERA_4LEFT
{
Four guests left...
}

M1_CAMERA_3LEFT
{
Three guests left...
}

M1_CAMERA_2LEFT
{
Two guests left...
}

M1_CAMERA_1LEFT
{
One guest left...
}

M1_FAILED
{
MISSION 1 FAILED

You've blown your cover!
}

M1HELP_WAITER
{
o Walk up to the waiter and press the use key to acquire your Q-Gadgets
}

M1HELP_PICTURES
{
o To take a successful photo, step in front of the subject and have them look at you
}

M1HELP_DARTPEN
{
o You can use your Dart Pen to silently subdue the guards
}

M1HELP_QSPECS
{
o Use your Q-Specs to look for hidden areas behind walls or objects
}

M1HELP_GONDOLAMOTOR
{
o Pull the lever upstairs on the control panel to start the gondola motor
}

M1HELP_CHOPPAH
{
o To destroy the helicopter, fire at the guards in the doorway or use rockets
}

m2_airfield01TITLE
{
Airfield Ambush
}

M2_OBJ_START_SHOW
{
MISSION OBJECTIVES:
o Avoid security detection
}

M2_OBJ_START_HIDDEN
{
Avoid security detection
}

M2_OBJ1_SHOW
{
MISSION OBJECTIVES:
o Avoid security detection
o Disable the security searchlights
}

M2_OBJ1_HIDDEN
{
Disable the security searchlights
}

M2_OBJ1_SEARCHLIGHTS_OUT_SHOW
{
OBJECTIVES UPDATED:
o Avoid security detection
o Security searchlights disabled
}

M2_OBJ2_SHOW
{
MISSION OBJECTIVES:
o Avoid security detection
o Subdue the investigating guard to obtain a Level 1 Security Pass Key
o Infiltrate the Flight Control Tower
}

M2_OBJ2_HIDDEN
{
Infiltrate the Flight Control Tower
}

M2_OBJ2a_HIDDEN
{
Subdue the investigating guard to obtain a Level 1 Security Pass Key
}

M2_OBJ2b_HIDDEN
{
Infiltrate the Flight Control Tower
}

M2_OBJ2_PASSKEY01_OBTAINED_SHOW
{
OBJECTIVES UPDATED:
o Avoid security detection
o Level 1 Security Pass Key obtained                          
o Infiltrate the Flight Control Tower
}

M2_OBJ2_PASSKEY02_SHOW
{
MISSION OBJECTIVES:
o Avoid security detection
o Obtain a Level 2 Security Pass Key
o Infiltrate the Flight Control Tower
}

M2_OBJ2_PASSKEY02_OBTAINED_SHOW
{
OBJECTIVES UPDATED:
o Avoid security detection
o Level 2 Security Pass Key obtained
o Infiltrate the Flight Control Tower
}

M2_OBJ3_SHOW
{
MISSION OBJECTIVES:
o Enter the Main Control Room of the Flight Control Tower
o Subdue or eliminate the tower personnel                
o Destroy the communication and radar tracking consoles
}

M2_OBJ3a_HIDDEN
{
Enter the Main Control Room of the Flight Control Tower
}

M2_OBJ3b_HIDDEN
{
Subdue or eliminate the tower personnel using any means necessary
}

M2_OBJ3c_HIDDEN
{
Destroy the flight control tower communication and radar consoles
}

M2_OBJ4_SHOW
{
MISSION OBJECTIVES:
o Obtain a sniper rifle and cover Agent Nightshade in the Freight Yard
}

M2_OBJ4_HIDDEN
{
Obtain a sniper rifle and cover Agent Nightshade in the Freight Yard
}

M2_OBJ5_SHOW
{
MISSION OBJECTIVES:
o Determine the status of the aircraft in the Secondary Aircraft Hangar
}

M2_OBJ5_HIDDEN
{
Determine the status of the aircraft in the Secondary Aircraft Hangar
}

M2_OBJ6_SHOW
{
MISSION OBJECTIVES:
o Reach the Radar Tower vantage point eliminating any enemy resistance
}

M2_OBJ6_HIDDEN
{
Reach the Radar Tower vantage point eliminating any enemy resistance
}

M2_OBJ7_SHOW
{
MISSION OBJECTIVES:
o Protect Agent Nightshade as she prepares the aircraft for take off
}

M2_OBJ7_HIDDEN
{
Protect Agent Nightshade as she prepares the aircraft for take off
}

M2_OBJ8_SHOW
{
MISSION OBJECTIVES:
o Protect the taxiing aircraft piloted by Agent Nightshade
}

M2_OBJ8_HIDDEN
{
Protect the taxiing aircraft piloted by Agent Nightshade
}

M2_OBJ9_SHOW
{
MISSION OBJECTIVES:
o Escape in the aircraft
}

M2_OBJ9_HIDDEN
{
Escape in the aircraft
}

M2_HINT01
{
o Stand directly underneath security cameras to avoid being spotted
}

M2_HINT02
{
o Use the Thermal Mode of the Q-Specs to easily see enemies in dark areas
}

M2_HINT03
{
o Avoid detection by not leaving enemy bodies in view of security cameras
}

M2_HINT04
{
o Crouch and move forward to crawl through the pipes
}

M2_HINT05
{
o The Laser Watch can be used to destroy the hatch lock
}

M2_HINT06
{
o Use the Laser Watch on the padlock to access the Spotlight Generator Controls 
}

M2_COMPLETE
{
MISSION 2 COMPLETE
}

M2_FAILURE_BOND_DETECTED
{
MISSION 2 FAILED

Detected by security!
}

M2_FAILURE_ZOE_DEATH
{
MISSION 2 FAILED

Agent Zoe Nightshade has died!
}

M2_FAILURE_MISSED_PLANE
{
MISSION 2 FAILED

Failed to escape in the plane!
}

m3_japan01TITLE
{
Uninvited Guests
}

m3_japan02TITLE
{
Uninvited Guests
}

m3_japan03TITLE
{
Uninvited Guests
}

m3_japan04TITLE
{
Uninvited Guests
}

M3_OBJ1_SHOW
{
OBJECTIVES UPDATED:
o Escort Mayhew to the hidden bunker
}

M3_OBJ1_HIDDEN
{
Escort Mayhew to the hidden bunker
}

M3_OBJ2_SHOW
{
MISSION OBJECTIVES:
o Destroy computer in Mayhew's office
o Retrieve code key from bedroom safe
o Rescue all hostages
}

M3_OBJ2a_HIDDEN
{
Destroy the computer in Mayhew's office
}

M3_OBJ2b_HIDDEN
{
Retrieve the code key from the bedroom safe
}

M3_OBJ2c_HIDDEN
{
Rescue the hostage in the Front Carpark
}

M3_OBJ2d_HIDDEN
{
Rescue the hostage in the Bathhouse
}

M3_OBJ2e_HIDDEN
{
Rescue the hostage in the Main Garden Viewing Pavilion
}

M3_OBJ2f_HIDDEN
{
Rescue the hostage in the Library
}

M3_OBJ2g_HIDDEN
{
Rescue the hostage in the Servant Quarters
}

M3_COMPDEST
{
OBJECTIVE COMPLETE:
o Office computer destroyed
}

M3_GETCODEKEY
{
OBJECTIVE COMPLETE:
o Code key retrieved
}

M3_CARPARK_HOSTRESC
{
OBJECTIVES UPDATED:
o Carpark hostage rescued
o Rescue remaining hostages
}

M3_BATHHOUSE_HOSTRESC
{
OBJECTIVES UPDATED:
o Bathhouse hostage rescued
o Rescue remaining hostages
}

M3_PAVILION_HOSTRESC
{
OBJECTIVES UPDATED:
o Viewing Pavilion hostage rescued
o Rescue remaining hostages
}

M3_LIBRARY_HOSTRESC
{
OBJECTIVES UPDATED:
o Library hostage rescued
o Rescue remaining hostages
}

M3_SERVANTQ_HOSTRESC
{
OBJECTIVES UPDATED:
o Servant Quarters hostage rescued
o Rescue remaining hostages
}

M3_HOSTRESCALL
{
OBJECTIVE COMPLETE:
o All hostages rescued
}

M3_OBJCOMPLETE
{
OBJECTIVES COMPLETED:
o Office computer destroyed
o Code key retrieved       
o All hostages rescued
}

M3_RETURN_BUNKER_SHOW
{
OBJECTIVES UPDATED:
o Return to Mayhew in the Bunker
}

M3_RETURN_BUNKER_HIDDEN
{
Return to Mayhew in the Bunker
}

M3_BOSSFIGHT_SHOW
{
OBJECTIVES UPDATED:
o Eliminate Yakuza Assassin
}

M3_BOSSFIGHT_HIDDEN
{
Eliminate Yakuza Assassin
}

M3_HINT01
{
o Dispatch the Yakuza gunmen quickly to protect Mayhew
}

M3_HINT02
{
o Follow Mayhew as he leads the way to the hidden bunker
}

M3_HINT03
{
o Use the Q-Specs in X-ray mode to discover enemies on the other side of doors
}

M3_HINT04
{
o Rooms must be cleared of Yakuza gunmen before Mayhew will proceed
}

M3_HINT05
{
o Approach Mayhew and follow him into the hidden bunker
}

M3_HINT08
{
o Mayhew stores extra weapons, ammunition, and armor in this bunker
}

M3_HINT09
{
o The switch on the wall opens the secret hatch to the Bathhouse Garden
}

M3_HINT10
{
o Climb this ladder to exit the secret bunker
}

M3_HINT11
{
o Watch out for patrolling Yakuza gunmen
}

M3_HINT12
{
o The large gate can be used to enter the Main Garden
}

M3_HINT13
{
o Crouch to enter the underwater tunnel
}

M3_HINT14
{
o This underwater tunnel connects the Bathhouse and Main Garden
}

M3_HINT15
{
o Proceed quickly when underwater or risk running out of breath
}

M3_HINT16
{
o This ladder leads to a trap door in the rear of the Bathhouse
}

M3_HINT18
{
o Dispose of the Yakuza gunmen quickly before they can harm the servant girl
}

M3_HINT19
{
o Look for an alternative method to get inside the Viewing Pavilion
}

M3_HINT20
{
o Watch out for Yakuza gunmen patrolling the Main Garden
}

M3_HINT21
{
o The lantern wire may allow access to the Viewing Pavilion
}

M3_HINT22
{
o Destroying the lanterns will clear the wire
}

M3_HINT23
{
o Watch out for sparks!
}

M3_HINT24
{
o Check inside the Viewing Pavilion for hostages
}

M3_HINT27
{
o Search inside for Mayhew's Bedroom
}

M3_HINT29
{
o Press 'Use' on the Dragon Statue
}

M3_HINT30
{
o Dispose of the Yakuza gunmen quickly before they can harm the servant girl   
}

M3_HINT31
{
o The Q-Specs X-ray mode can also be used to find Secret Rooms 
}

M3_HINT32
{
o This is Mayhew's personal computer
}

M3_HINT34
{
o Dispose of the Yakuza gunmen quickly before they can harm the servant girl
}

M3_HINT36
{
o This doorway leads to the Front Carpark
}

M3_HINT42
{
o The large gate can be used to enter the Bathhouse Garden
}

M3_HINT_BOSSFIGHT
{
o Continue to move and fire when fighting the Yakuza assassin
}

M3_COMPLETE
{
MISSION 3 COMPLETE
}

M3_FAILURE_HOSTAGE_DEATH
{
MISSION 3 FAILED

A servant girl hostage has died!

}

M3_FAILURE_MAYHEW_DEATH
{
MISSION 3 FAILED

Mayhew has died!

}

m4_infiltrate01TITLE
{
Phoenix Rising
}

M4_OBJ_0_NIGHTFIRE
{
Steal the NightFire data from the Terminal Computer
}

M4_OBJ_1_UNDETECTED
{
Remain Undetected
}

M4_OBJ_2_ELEVATORS
{
Activate main tower elevators
}

M4_OBJ_3_ADMIN
{
Upload Q-Worm to Administrator's Computer 
}

M4_OBJ_4_ACCOUNT
{
Upload Q-Worm to Accounting Executive's computer
}

M4_OBJ_5_ELECONTROL
{
Upload Q-Worm to Elevator Control Computer
}

M4_OBJ_6_CLIMB
{
Use magnetic grapples to scale glass surface of building
}

M4_OBJ_7_MAYHEW
{
Upload Q-Worm to Mayhew's computer
}

M4_OBJ_8_BOARDBUG
{
Bug Executive Meeting Room
}

M4_OBJ_9_BUGPENTHOUSE
{
Bug Drake's Penthouse Office
}

M4_OBJ_10_HELICOPTER
{
Destroy the attack helicopter
}

M4_GARAGE_SHOW
{
OBJECTIVES UPDATED:
o Remain Undetected
o Steal the NightFire data from the Terminal Computer
}

M4HELP_DONTKILL
{
o You must not kill Security Guards or other civilians
o Avoid them or use non-lethal means to stop them
}

M4_FAILURE_GUARD_DEATH
{
MISSION FAILED

Unacceptable civilian casualty!
}

M4_FAILURE_ALARM
{
MISSION FAILED

Alarm has been Triggered!
}

m4_infiltrate02TITLE
{
Phoenix Rising
}

M4_LOBBY_SHOW
{
OBJECTIVES UPDATED:
o Acquire a security keycard
o Access security room
}

M4_GETPASSKEY_SHOW
{
OBJECTIVES UPDATED:
o Security keycard acquired
o Access Lobby floor security computer
o Activate main tower elevators
}

M4_ELEVATOR_SHOW
{
OBJECTIVES UPDATED:
o Security computer accessed
o Main tower elevators activated
o Access main tower elevators
}

M4HELP_XRAYVISION
{
o Use your Q-Specs X-Ray vision feature to sneak past the one-way glass 
}

m4_infiltrate03TITLE
{
Phoenix Rising
}

OBJ_OFFICE
{
OBJECTIVES UPDATED:
o Upload Q-Worm to Administrator's Computer 
o Upload Q-Worm to Accounting Executive's Computer
}

M4_ADMINCOMP_SHOW
{
OBJECTIVES UPDATED:
o Q-Worm uploaded to Administrator's computer
o Upload Q-Worm to Accounting Executive's computer
}

M4_ACCOUNTCOMP_SHOW
{
OBJECTIVES UPDATED:
o Upload Q-Worm to Administrator's computer 
o Q-Worm uploaded to Accounting Executive's computer
}

M4_BOTHCOMP_SHOW
{
OBJECTIVES UPDATED:
o Q-Worm uploaded to Administrator's computer 
o Q-Worm uploaded to Accounting Executive's computer
o Access Office floor security computer
}

M4_SECURITYCOMP_SHOW
{
OBJECTIVES UPDATED:
o Office floor security accessed
o Access Machinery floor
}

M4HELP_LASERTRIPS
{
o Use your Q-Specs Thermal Mode feature to see invisible laser security beams
}

m4_infiltrate04TITLE
{
Phoenix Rising
}

OBJ_MAC_SHOW
{
OBJECTIVES UPDATED:
o Upload Q-Worm to Elevator Control Computer
}

OBJ_MACCOMP_SHOW
{
OBJECTIVE COMPLETE:
o Q-Worm uploaded
}

M4_GOOUTSIDE_SHOW
{
OBJECTIVES UPDATED:
o Access Building Maintenance Deck
}

m4_infiltrate05TITLE
{
Phoenix Rising
}

M4_05_OBJ1_SHOW
{
OBJECTIVES UPDATED:
o Use the magnetic grapples to scale glass surface of building
}

m4_infiltrate06TITLE
{
Phoenix Rising
}

M4_06_OBJ1_SHOW
{
OBJECTIVES UPDATED:
o Upload Q-Worm to Mayhew's computer
o Steal NightFire files from Terminal Computer
}

M4_MAYHEW_SHOW
{
OBJECTIVE COMPLETE:
o Q-Worm uploaded to Mayhew's computer
}

M4_BOARDBUG_SHOW
{
OBJECTIVE COMPLETE:
o Bug Executive Meeting Room
}

M4_BOARDBUG_DONE
{
OBJECTIVE COMPLETE:
o Executive Meeting Room Bugged
}

M4_TERMCOMP_SHOW
{
OBJECTIVE COMPLETE:
o NightFire files acquired
}

M4_ALLDONE_SHOW
{
OBJECTIVES UPDATED:
o Access Rooftop Penthouse
}

m4_infiltrate07TITLE
{
Phoenix Rising
}

OBJ_ROOF
{
OBJECTIVES UPDATED:
o Bug penthouse office
}

M4_BUGPENTHOUSE_SHOW
{
OBJECTIVE COMPLETE:
o penthouse bugged
}

M4_KILLCOPTER_SHOW
{
OBJECTIVES UPDATED:
o Destroy the attack helicopter
}

m5_power01TITLE
{
Hidden Agenda
}

M5_OBJ1_SHOW
{
OBJECTIVES UPDATED:
o Locate and defeat Rook
}

M5_OBJ1a_HIDDEN
{
Locate and defeat Rook
}

M5_OBJ1b_HIDDEN
{
Restore power to the service elevator
}

M5_OBJ1c_HIDDEN
{
Gain access to the astronaut training facility
}

M5_OBJ1d_HIDDEN
{
Take the service elevator to the basement
}

M5_OBJ1d_SHOW
{
OBJECTIVES UPDATED:
o Take the service elevator to the basement
}

M5_OBJ1e_HIDDEN
{
Disengage the security locks to the control rooms
}

M5_OBJ1e_SHOW
{
OBJECTIVES UPDATED:
o Disengage the security locks to the control rooms
o Activate the turbines to drain the airlock
o Drain water from the airlock
}

M5_OBJ1f_HIDDEN
{
Activate the turbines to drain the airlock
}

M5_OBJ1g_HIDDEN
{
Drain water from the airlock
}

M5_OBJ1h_HIDDEN
{
Acquire the space suit
}

M5_OBJ1h_SHOW
{
OBJECTIVES UPDATED:
o Acquire the space suit
}

M5_COMPa
{
OBJECTIVES COMPLETE:
o Locate and defeat Rook
}

M5_COMPb
{
OBJECTIVE COMPLETE:
o Restore power to the service elevator
}

M5_COMPc
{
OBJECTIVE COMPLETE:
o Gain access to the astronaut training facility
}

M5_COMPd
{
OBJECTIVE COMPLETE:
o Take the service elevator to basement
}

M5_COMPe
{
OBJECTIVE COMPLETE:
o Disengage the security locks to the control room
}

M5_COMPf
{
OBJECTIVE COMPLETE:
o Activate the turbines to drain airlock
}

M5_COMPg
{
OBJECTIVE COMPLETE:
o Drain water from the airlock
}

M5_COMPh
{
OBJECTIVE COMPLETE:
o Acquire the space suit
o Gain access to the astronaut training facility
}

M5_HINT01
{
o The reinforced vents are too strong to break
}

M5_HINT02
{
o You can use your laser watch to destroy the clasps on vents
}

M5_HINT03
{
o You must restore power before you can use the elevator
}

M5_HINT04
{
o You must drain the airlock before you acquire the space suit
}

M5_HINT05
{
o Try to find a way to disable the security locks.
}

M5_HINT13
{
o Press the "crouch" key to crawl through the ventilation ducts
}

m5_power02TITLE
{
Hidden Agenda
}

M5_HINT1
{
o Wait for the security lasers to flicker before swimming through
}

m6_escape01TITLE
{
High Treason
}

M6_OBJ_0_VANS
{
Destroy the Phoenix Transport Vans
}

M6_OBJ_1_ESCAPE
{
Escape the tower alive
}

M6_OBJ_2_CRIPPLENETWORK
{
Cripple the Phoenix computer network
}

M6_OBJ_3_SERVERS1
{
Destroy the servers in the server room
}

M6_OBJ_4_SERVERS2
{
Destroy the servers on the accounting floor
}

M6_OBJ_5_EXPLOSIVES
{
Find and acquire the explosive charges
}

M6_OBJ_6_ASSAULTVAN
{
Destroy the Phoenix Assault Van
}

OBJ_ESCAPE_SHOW
{
o Destroy the Phoenix cargo vans in the parking garage
o Escape the tower alive
}

M6HELP_GRAPPLEESCAPE
{
o Use your Cell phone grapple to escape!
}

M6_FAILURE_GUARD_DEATH
{
MISSION FAILED

Unacceptable civilian casualty!
}

m6_escape03TITLE
{
High Treason
}

OBJ_SERVERS1
{
o Destroy the servers in the server room
}

OBJ_SERVERS1_DONE
{
o Servers destroyed
}

M6_DROPGATES_SHOW
{
o Raise the security drop gates to gain access to the stairwell.
}

M6_LEAVE_SHOW
{
o Drop gates raised
o Access main stairwell
}

M6HELP_NEEDEXPLOSIVES
{
o It will require explosives to completely destroy the servers.
}

M6HELP_MUSTBUSTSERVERS
{
o You must destroy the servers in the server room before you leave.
}

M6HELP_BLOWUPGLASS
{
o Use explosives to blow up the security glass.
}

M6HELP_5_SERVERS_LEFT
{
o You must destroy 5 more servers.
}

M6HELP_2_SERVERS_LEFT
{
o You must destroy 2 more servers.
}

M6HELP_1_SERVERS_LEFT
{
o You must destroy 1 more server.
}

m6_escape04TITLE
{
High Treason
}

M6HELP_ROCKETLAUNCHER
{
o Use the alternate fire of your rocket launcher to defeat well entrenched enemies
}

m6_escape05TITLE
{
High Treason
}

OBJ_OFFICE2_SHOW
{
OBJECTIVES UPDATED:
o Destroy the servers on the accounting floor
o Acquire the explosive charges located in the Meeting Room
}

OBJ_EXPLOSIVES_DONE
{
OBJECTIVE COMPLETED:
o Explosive charges acquired
}

OBJ_SERVERS2_DONE
{
OBJECTIVE COMPLETED:
o Servers destroyed
}

M6HELP_KILL_SERVERS
{
o You must destroy more of the servers to cripple the network.
}

m6_escape06TITLE
{
High Treason
}

M6_OBJ_VANS_SHOW
{
MISSION OBJECTIVES:
o Destroy all the Vans in the parking garage
}

OBJ_VANS_DONE
{
OBJECTIVES COMPLETE:
o Vans destroyed
o Access Lobby via the stairwell
}

M6HELP_2_VANS_LEFT
{
o You must destroy 2 more transport vans.
}

M6HELP_1_VAN_LEFT
{
o You must destroy 1 more transport van.
}

m6_escape07TITLE
{
High Treason
}

M6_OBJ_DROPGATES_SHOW
{
OBJECTIVES UPDATED:
o Open the Security Drop gates
}

M6_OBJ_DROPGATES_HIDDEN
{
Open the Security Drop gates
}

M6_OBJ_DROPGATES_DONE
{
OBJECTIVE COMPLETE:
o Security Drop gates opened
}

M6_OBJ_ESCAPE_SHOW
{
OBJECTIVES UPDATED:
o Security Drop gates opened 
}

M6HELP_FLEE
{
o Escape the Phoenix Tower!
}

M7_OBJ1_SHOWN
{
MISSION OBJECTIVES:
o Agent McCall has been taken hostage by Phoenix Commandos.  Find and rescue Alura
o Gain entry into the caves
}

M7_OBJ1_HIDDEN
{
Gain entry into the caves
}

M7_OBJ0_HIDDEN
{
Find and rescue Alura
}

M7_OBJ0_COMPLETED
{
OBJECTIVE COMPLETED:
o Alura rescued
}

M7_OBJ2_SHOWN
{
OBJECTIVES UPDATED:
o Gain entry into the island base
}

M7_OBJ2_HIDDEN
{
Gain entry into the island base
}

M7_OBJ3_SHOWN
{
OBJECTIVES UPDATED:
o Locate and acquire explosives
}

M7_OBJ3_HIDDEN
{
Locate and acquire explosives
}

M7_OBJ3_COMPLETED
{
OBJECTIVE COMPLETED:
o Explosives acquired
}

M7_OBJ4_SHOWN
{
OBJECTIVES UPDATED:
o Plant Q-Worm into missile launch computer
}

M7_OBJ4_HIDDEN
{
Plant Q-Worm into missile launch computer
}

M7_OBJ4_COMPLETED
{
OBJECTIVE COMPLETED:
o Q-Worm planted into missile launch computer
}

M7_OBJ5_SHOWN
{
OBJECTIVES UPDATED:
o Place explosives beneath missile gantry
}

M7_OBJ5_HIDDEN
{
Place explosives beneath missile gantry
}

M7_OBJ5_COMPLETED
{
OBJECTIVE COMPLETED:
o Explosives placed beneath missile gantry
}

M7_OBJ6_SHOWN
{
OBJECTIVES UPDATED:
o Locate electronic counter measure (ECM) buildings
}

M7_OBJ6_HIDDEN
{
Locate electronic counter measure (ECM) buildings
}

M7_OBJ7_SHOWN
{
OBJECTIVES UPDATED:
o Disable all electronic counter measures (ECM)
}

M7_OBJ7_HIDDEN
{
Disable all electronic counter measures (ECM)
}

M7_OBJ7_COMPLETED
{
OBJECTIVE COMPLETED:
o All electronic counter measures (ECM) disabled
}

M7_OBJ8_SHOWN
{
OBJECTIVES UPDATED:
o Reach Drake's island base
}

M7_OBJ8_HIDDEN
{
Reach Drake's island base
}

M7_OBJ9_SHOWN
{
OBJECTIVES UPDATED:
o Plant explosives on all bridge supports
}

M7_OBJ9_HIDDEN
{
Plant explosives on all bridge supports
}

M7_OBJ9_COMPLETED
{
OBJECTIVE COMPLETED:
o Explosives planted on all bridge supports
}

M7_01_HINT01
{
Upload Q-Worm in beach hut to disable the sentry guns
}

M7_02_HINT01
{
Use the ladders to get out of the water
}

M7_02_HINT02
{
Gain entry to each locked pen with your Laser Watch or by alternate means
}

M7_03_HINT01
{
Look for a way to avoid confrontation with the working guards
}

M7_03_HINT02
{
Check lockers for accessibility
}

M7_03_HINT03
{
Find another way to get behind this locked door
}

M7_03_HINT04
{
You must acquire the explosives before you can plant them
}

M7_03_HINT05
{
Jump onto the moving gantry to reach the above catwalks
}

M7_03_HINT06
{
Use your Cell phone grapple to reach the top catwalk and exit the silo
}

M7_05_HINT01
{
Gain entry to the first ECM building through a tunnel entrance
}

M7_05_HINT02
{
The ECM devices are located on the second floor of each radio tower
}

M7_05_HINT03
{
The utility sheds hold additional weapons and armor
}

M7_COMPLETE
{
MISSION 7 COMPLETE
}

M7_FAILED
{
MISSION 7 FAILED

Alura has died!
}

M7_FAILURE_CIV_DEATH
{
MISSION FAILED

Unacceptable civilian casualty!
}

M7_SUPPORT_2LEFT
{
Two bridge supports left...
}

M7_SUPPORT_1LEFT
{
One bridge support left...
}

M7_OBJ7_MESSAGE
{
One electronic counter measure (ECM) left...
}

m7_island01TITLE
{
Island Getaway
}

m7_island02TITLE
{
Island Getaway
}

m7_island03TITLE
{
Island Getaway
}

m7_island04TITLE
{
Island Getaway
}

m7_island05TITLE
{
Island Getaway
}

m7_island06TITLE
{
Island Getaway
}

m8_missile01TITLE
{
Zero Minus
}

m8_missile02TITLE
{
Zero Minus
}

m8_missile03TITLE
{
Zero Minus
}

m8_missile04TITLE
{
Zero Minus
}

M8_OBJ1_SHOW
{
MISSION OBJECTIVES:
o Breach security perimeter of missile decommissioning facility
}

M8_OBJ1_HIDE
{
Breach security perimeter of missile decommissioning facility
}

M8_OBJ2_SHOW
{
OBJECTIVES UPDATED:
o Obtain photographic evidence of missile reassembly
}

M8_OBJ2_HIDE
{
Obtain photographic evidence of missile reassembly
}

M8_OBJ2_COMPLETE
{
OBJECTIVE COMPLETE:
o Obtain photographic evidence of missile reassembly
}

M8_OBJ3_SHOW
{
OBJECTIVES UPDATED:
o Disable active missile silos
}

M8_OBJ3_HIDE
{
Disable active missile silos
}

M8_OBJ3_COMPLETE
{
OBJECTIVE COMPLETE:
o Disable active missile silos
}

M8_OBJ4_SHOW
{
OBJECTIVES UPDATED:
o Find and capture Drake
}

M8_OBJ4_HIDE
{
Find and capture Drake
}

M8_OBJ5_SHOW
{
OBJECTIVES UPDATED:
o Infiltrate Shuttle Bay
}

M8_OBJ5_HIDE
{
Infiltrate Shuttle Bay
}

M8_OBJ5_COMPLETE
{
OBJECTIVE COMPLETE:
o Infiltrate Shuttle Bay
}

M8_OBJ6_SHOW
{
OBJECTIVES UPDATED:
o Escape From Blast Pit
}

M8_OBJ6_HIDE
{
Escape From Blast Pit
}

M8_OBJ6_COMPLETE
{
OBJECTIVE COMPLETE:
o Escape From Blast Pit
}

M8_OBJ7_SHOW
{
OBJECTIVES UPDATED:
o Stop Kiko from Boarding the Shuttle
}

M8_OBJ7_HIDE
{
Stop Kiko from Boarding the Shuttle
}

M8HELP_HOW2PLAY
{
o Activating alarms and security cameras will bring heavily armored troops
}

M8HELP_CRANE
{
o You must first activate the crane before you can use the cable
}

M8_COMPLETE
{
MISSION 8 COMPLETE
}

M8_FAILED
{
MISSION 8 FAILED

Alura has died!
}

M8HELP_KEYCARD
{
o Scan this keycard with your Decryptor to hijack it's code
}

M8HELP_KEYSCAN
{
o You will need the scan code from a keycard for your Decryptor to open this door
}

M8HELP_BLUEPRINTS
{
o Photograph these missile blueprints
}

M8HELP_LAUNCH
{
o Use your Q-Worm to override the bay door failsafe
o Then launch a missile to destroy the silos
}

M8HELP_AVOID
{
o Avoid guards and cameras to prevent the release of Phoenix Elite guards
}

M8HELP_SUITE
{
o Use your Decryptor on the lock to enter Drake's suite
}

M8HELP_SHAFT
{
o Use your grapple to ascend the elevator shaft
}

M8HELP_BUNKER
{
o Enter one of the bunkers before the Shuttle launches
}

M8HELP_LIFT
{
o Use the central lift to regain access to the control room
}

M8HELP_GANTRY
{
o Use the gantry control on Shuttle #3 to release the walkway Kiko is using to board the Shuttle
}

M8_FAILED_KIKO
{
MISSION 8 FAILED

You failed to stop Kiko from boarding the Shuttle!
}

M9_BRIEFING_SHOW
{
OBJECTIVES UPDATED:
o Find the nuclear missiles and disarm them before launch
o Find and eliminate Drake
o Escape Space Station before it self-destructs
}

M9_BRIEFING_SHOW_ALT
{
OBJECTIVES UPDATED:
o Find and disarm the nuclear missiles before launch
o Find and eliminate Drake
}

M9_OBJ_MISSILES_HIDDEN
{
 Find and disarm nuclear missiles
}

M9_OBJ_MISSILE1_HIDDEN
{
 Disarm Missile 1
}

M9_OBJ_MISSILE2_HIDDEN
{
 Disarm Missile 2
}

M9_OBJ_MISSILE3_HIDDEN
{
 Disarm Missile 3
}

M9_OBJ_MISSILE4_HIDDEN
{
 Disarm Missile 4
}

M9_OBJ_DRAKE_HIDDEN
{
 Find and eliminate Drake
}

M9_OBJ_ESCAPE_HIDDEN
{
 Find escape pod
}

M9_OBJ_MISSILE1_DONE_SHOW
{
OBJECTIVE COMPLETE
o Missile 1 defused
}

M9_OBJ_MISSILE2_DONE_SHOW
{
OBJECTIVE COMPLETE
o Missile 2 defused
}

M9_OBJ_MISSILE3_DONE_SHOW
{
OBJECTIVE COMPLETE
o Missile 3 defused
}

M9_OBJ_MISSILE4_DONE_SHOW
{
OBJECTIVE COMPLETE
o Missile 4 defused
}

M9_DEFUSED_ALL_SHOW
{
OBJECTIVE COMPLETE:
o All missiles defused
}

M9_DRAKE_DEAD_SHOW
{
OBJECTIVE COMPLETE:
o Drake eliminated!
o Find an escape pod before the station self-destructs!
}

M9_DRAKE_DEAD_SHOW_ALT
{
OBJECTIVE COMPLETE:
o Drake eliminated
}

M9_DRAKE_DEAD_SHOW_ALT2
{
OBJECTIVES UPDATED:
o Find an escape pod before the station self-destructs!
}

HINT_FIND_REFILL
{
o Locate jetpack refueling station to charge up your jetpack.
}

HINT_ELEVATOR_BROKEN
{
o The lift has been shut down.  Find another way to the jetpack refueling station.
}

HINT_ELEVATOR_BROKEN_ALT
{
o The lift has been shut down.
}

HINT_JETPACK_REFILL
{
o Face the refuel station and hold the USE key to charge your jetpack
}

HINT_USE_JETPACK
{
o To use the jetpack, hold the JUMP key
}

HINT_DEFUSE
{
o Jetpack up to the missile access hatch to find warhead defusing units
}

HINT_FIGHTING_DRAKE
{
o Jump or jetpack off the ground to escape damage from Drake's shots
}

HINT_FIGHTING_DRAKE_ALT
{
o Jump or jetpack off the ground to escape damage from Drake's EMP shots
}

HINT_EARLY_EXIT
{
o You can not escape until you eliminate Drake!
}

m9_space01TITLE
{
Reentry
}

COUNTDOWN5_MINS
{
Five Minutes
}

COUNTDOWN3_MINS
{
Three Minutes
}

COUNTDOWN2_MINS
{
Two Minutes
}

COUNTDOWN1_MIN
{
One Minute
}

COUNTDOWN30_SECS
{
Thirty Seconds
}

COUNTDOWN20_SECS
{
Twenty Seconds
}

COUNTDOWN10_SECS
{
Ten
}

COUNTDOWN9_SECS
{
Nine
}

COUNTDOWN8_SECS
{
Eight
}

COUNTDOWN7_SECS
{
Seven
}

COUNTDOWN6_SECS
{
Six
}

COUNTDOWN5_SECS
{
Five
}

COUNTDOWN4_SECS
{
Four
}

COUNTDOWN3_SECS
{
Three
}

COUNTDOWN2_SECS
{
Two
}

COUNTDOWN1_SEC
{
One
}
